Categories: News

Rare reveals 5 Banjo-Kazooie secrets

Rare’s Banjo-Kazooie originally released for the Nintendo 64 in May 1998, yet new information on the game is still cropping up today. In a recent video, Rare veterans delved into five (or so) heretofore unknown Banjo-Kazooie factoids, shedding further light on the making of the 3D platforming classic.

  1. Banjo-Kazooie’s intro and character tracks very nearly featured singing, but the notion was scrapped to allow the music to shine. Additionally, the game’s introductory cinematic was originally going to be made via motion capture. Although the team eventually opted for hand animation, we have the mo-cap build to thank for Banjo’s shimmying hips.
  2. Interestingly, a few of Banjo-Kazooie’s assets were based on a cancelled Rare project: Dream. The ghosts from Mad Monster Mansion, a haunted house level, were built using the troll heads from Dream’s N64 version, and Gruntilda’s gargoyles came from the trolls in the NES version.
  3. Much of the game’s iconic humor stemmed from the real-world problems of Rare staff. The grumbled line, “Umanaka,” for example, resulted from frequent cries of “Ooh, me knackers” from composer Grant Kirkhope, who was apparently concerned with his testicular health.
  4. Once upon a time, Banjo and Kazooie’s climactic encounter with Gruntilda ended with the defeated witch casting one final spell to turn the protagonist pair into toads, forcing the newly rescued Tooty to scout all the game’s levels to collect coins to reverse the spell. Unfortunately, the ending was trimmed down and Tooty was never made playable.
  5. The many Jinjos scattered around the game take their name from red-headed artist Graham “Ed” Bryan, who engineer Paul Machacek describes as being “very ginger.”

Machacek himself has a place in Banjo-Tooie in the form of the extravagantly named boss Lord Woo Fak Fak. According to designer Steve Malpass, Machacek expressed a colorful vocabulary during Banjo-Tooie’s development and would frequently swear his frustrations away. However, each time he surmounted a coding hurdle, he would triumphantly proclaim, “Woo,” which cemented the name.

It will be interesting to see how Banjo-Kazooie's humor bleeds into upcoming spiritual successor Yooka-Laylee, whose developer, Playtonic Studios, was largely cobbled together from Rare veterans.

Source: Rare

Via: Siliconera

Austin Wood

Austin Wood started working as a writer when he was just 18, and realized he was doing a terrible job at just 20. Several years later, he's confident he's doing a significantly less terrible job. You can connect with him on Twitter @austinwoodmedia.

Share
Published by
Austin Wood

Recent Posts

Review: Hitman 3 is the peak of the trilogy

To kick off 2021, we have a glorious return to one of the best franchises…

4 years ago

Hogwarts Legacy has been delayed to 2022

Last summer, we got our first official look at Hogwarts Legacy. The RPG set in…

4 years ago

EA to continue making Star Wars games after deal expires

Today, it was revealed that Ubisoft would be helming a brand-new Star Wars game. The…

4 years ago

PS5 Exclusive Returnal talks combat, Glorious Sci-Fi frenzy ensues

Housemarque shared lots of new details about their upcoming PS5 game Returnal. Today, we learn…

4 years ago

Lucasfilm Games confirms Open-World Star Wars handled by Ubisoft

Huge news concerning the future of Star Wars games just broke out. Newly revived Lucasfilm…

4 years ago

GTA 5 actors recreate iconic scene in real life

GTA 5 is probably the biggest game of all-time. It has sold over 135 million…

4 years ago