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Ready At Dawn: ‘The Order: 1886 is a linear story-based filmic experience’

The Order: 1886, Ready At Dawn's new PlayStation 4 exclusive title, has been described as a "filmic experience." Speaking on the PlayStation Blog, studio co-founder Ru Weerasuriya finally answered the question we've all been waiting for — what kind of game is The Order: 1886?

"The Order is a third-person action adventure with shooting mechanics," he explained. "It's very much story-based — it's a lienar story-based game. We're trying to tell a story. It's what we call a filmic experience."

What he means by this, judging by follow-up answers, is that the style in which the story and game is presented — camera lens, lighting, etc. — will have a more stylized filmistic approach.

"The overall feel – that filmic experience… the one thing we brought to this is something people are accustomed too but usually can’t tell. When you watch a movie you don’t question what lens is being used," Weerasuriya added. "You don’t question why there is grain on the film or why there’s a certain lighting. Those are things we’ve been accustomed to seeing for 30 years. So when it’s missing we usually go 'Wait, something is wrong with this image'.

"With this game we replicated a lot of physical attributes. We have true lens distortion. We built physical lenses into our engine so we could get something where people will look it and not be totally disconnected. Games have a tendency sometimes to be too clean and crisp. We thrive in the dirt. We just love the fact that it feels dirty. It’s filmed in a very realistic way," he concluded.

If you haven't seen The Order: 1886's E3 trailer, you can do so below. It will give you a nice idea as to what Weerasuriya means when he says a "filmic experience."

[PlayStation Blog]

Matt Liebl

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Matt Liebl

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