Categories: News

Resident Evil 7 could mean the end of traditional over-the-shoulder RE gameplay; More details here

Some new details on Resident Evil 7 have been released, thanks to New York Comic-Con officially wrapping up!  Resident Evil 7's game producer Masochika Kawata recently commented on when Resident Evil 7 takes place, whether there will be additional game modes, gameplay features and more.

In an interview with YugaTech, Kawata detailed that Resident Evil 7 is set after Resident Evil 6 and will answer questions from previous games. It will not feature the online modes that previous games featured and it could very well be the end of the traditional over-the-shoulder gameplay from previous Resident Evil games.

It really depends on how the community reacts to the first person perspective once the game releases.

Will there be a Mercenaries Mode or any other Extra Mode with something similar like Tofu?

Resident Evil 7 is not supporting any online modes. So for example, with Resident Evil 5, we focused on cooperative online play, which as well-received. But the key concept of Resident Evil 7 is horror, so from the very beginning, we thought that playing alone will give the best horror experience.

Regarding items that are homages to previous Resident Evil titles, there is nothing that is as strong as [Tofu], but there are other items such as Herbs that if you have played RE games in the past, you’ll know how it’s used.

Should we expect to see the changes here for future titles like the First Person Perspective?

It really depends on the goals of the title. We’ll definitely look at not only what future titles need, but also how fans accept this move, so if it’s popular with them, we’ll probably keep using it.

Will this be an open-ended exploration game or will it have chapters with auto-save points?

The game is a linear experience, meaning not that there’s only one way through, rather it takes place in a linear timeline, so it’s not divided into chapters. However, as far as saving is concerned, there’s an auto-save system, so if you die you can restart not as far back. There will also be rooms to act as  manual save points. Just to note, depending on the difficulty situation that you choose, the saving system also varies. If you choose a harder difficulty, the saving system won’t be so nice to you.

Will RE7 be expanding on plots left open by games like RE6 and Revelations 2? How does the RE Universe fit into RE7?

Revelations is used as the name implies, to follow up a lot of story threads, so we do have that passing of taking stories from other games and answering them here, so it’s something that you can expect from this game, we just can’t say what that is right now.

There' s plenty more at YugaTech! Head there to get the full interview, as well as some information on the Resident Evil 2 Remake.

Tatiana Morris

I work here, so at least I've got that going for me. Catch me on Twitter @TatiMo_GZ

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