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Review Roundup: Deus Ex: Mankind Divided, we asked for this

Adam Jensen might be known for the things he never asked for, but this time around we asked for this. The latest Deus Ex game from Eidos Montreal, Mankind Divided, is getting some pretty nice scores from critics around the web.

While it doesn't seem like the story stuck with too many players and some of the gameplay might be a bit annoying, there's something about Mankind Divided that draws people in. It might be the love of the series that had reviewers praising the game, however, it looks like if you liked Human Revolution you'll like Mankind Divided.

The game is sitting around an average of 8/10, with a couple outliers giving it a 9 or 7.

Destructoid

Deus Ex: Mankind Divided doesn't succeed in making me care about the plight of humans and augs, but it still pulled me into its compelling cloak-and-dagger world where people in capes can turn invisible and shoot balls of lightning out of their arm. Oh, and your aug doctor looks just like Prince, so it's in the running for GOTY.

8/10

Gamespot

Deus Ex: Mankind Divided refines and reinforces the defining foundations of the series. It creates challenging situations and gives players the tools and flexibility to deal with them in a multitude of ways, all within an absorbing cyberpunk world. Although not a significant departure from Human Revolution, Mankind Divided is still a uniquely fulfilling experience, one which feels rare in games

8/10

Videogamer

Mankind Divided hasn't lost the soul of a Deus Ex game. It has it in Jensen's home city, a fraught, sparkling, changeable place from which emerge stories both tragic and interesting, all proffered by NPCs who sound unfortunately (or possibly fortunately) like those meerkats in car insurance adverts. You move amongst them and their awkward facial animations, and can alter the course of lives, unseen. The rest of the game is somehow dull in comparison, and doesn't hit the heights it's reaching for. In going for detail and variety it often overshoots into complexity; where it wants to be insightful it's not as clever as it thinks it is. Mankind Divided isn't bad, but it already feels a few years old. There's even a neon-coloured VR-style hacking side game. That's not very Adam Jensen. He never asked for that. Neither did I. But we'll always have Prague.

7/10

GamesRadar

In terms of story, Human Revolution probably retains the edge because it focused on Jensen's character in a way that Mankind Divided doesn't. This new chapter shifts the world and its conspiracies along, and as a result doesn't have the same impact. But viewed as a series of systems and levels, Eidos Montreal has outdone itself. Mankind Divided is full of great moments, from the lengthy journey across The Throat of Golem City, to the simple pleasure of crouching in a Prague bank, wondering how next to proceed.

4.5/5

GameInformer

Although Eidos Montreal apologized for the terrible boss battles in Deus Ex: Human Revolution, this sequel delivers a battle that is just as infuriating. I ended up cheesing the sequence by hiding in a vent, waiting for the alert phase to expire, and then snuck out to shoot my target in the head with a sniper rifle. I had to repeat this tactic at least a dozen times to drop the foe, fearing the game was glitched, but it turns out he’s just a bullet sponge. If that fight wasn’t frustrating enough (and it’s oddly the only boss I encountered), the game’s ending doesn’t really feel like an ending at all. I accomplished a feat, but was left with a half-baked sendoff, and not enough exposition – which is surprisingly out of character for Mankind Divided.

7/10

Tatiana Morris

I work here, so at least I've got that going for me. Catch me on Twitter @TatiMo_GZ

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