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Review Roundup: Homefront The Revolution is flawed with technical issues

Earlier this year Homefront: The Revolution held an open beta. Despite the lack of polish & technical issues with the game, Deep Silver went ahead and decided to publish the game instead of delaying it, which might have done some good to the game.
Early reviews are in and it's not looking to hot for the FPS future dystopian game. The common thread among all reviews seems to be that Homefront: The Revolution is filled with technical issues that make the unique title almost unplayable.
Homefront: The Revolution throws players into a near future dystopia,
catastrophic events have brought the United States to its knees and enabled the Korean People's Army forces to impose a brutal military occupation.
Trapped in this American nightmare, Philadelphia has become a police state, where surveillance drones and armored patrols keep her once-proud citizens at heel, crushing any dissent with totalitarian force. To overcome their oppressors, players will have to engage in guerrilla warfare and use ambush, infiltration and hit and run tactics in thrilling un-scripted firefights.
How does the sequel hold up you ask? Let's find out:
Despite some quirks, every FPS fan can stand in line along with Kim Jong-un to gather this competently crafted first person shooter.
Though its world has some great aesthetic devices and a cool concept, ultimately all of Homefront: The Revolution’s elements feel repetitive, unpolished, or downright unnecessary. Over the length of its campaign, it fails to deliver a satisfying – or even fully functional – shooter experience
GameSpot (Review in Progress)
While the single-player campaign gives you plenty of ways to use all these tools–for better or worse–the completely separate co-op campaign offers only six missions total. You can replay them at any of three different difficulty levels, but even then, most missions can be completed in roughly 10 to 15 minutes. And unlike the campaign, you can't choose which weapons and attachments you acquire as you progress. Instead, you must blindly purchase a loot crates filled with random unlocks. So far, that's proven frustrating and pointless, but I plan to spend more time in the co-op campaign as I test Homefront on PC and Xbox One.
Perhaps the saddest thing about Homefront: The Revolution is that it's capably developed. It's not buggy (at least not in the PC version I played) and it runs smoothly. The guns feel fine; the lone vehicle (a motorcycle) is easy to control. But there's never a moment that feels like it's reaching for something more than a check-the-boxes open-world shooter. A successful insurgency swings the people in its favor with fancy ideals and arguments for why things can be better. The real city of Philadelphia knows this all too well. But Homefront's Philadelphia likely would have laid down for the British rather than suffer through another collection mission.
Despite its problems, Homefront: The Revolution isn't the disaster many would have anticipated, and it gets a lot right. If you're after a Far Cry game this year but don't want to throw sticks at mammoths, then it's worth checking out.
An interesting change of pace for a first person shooter that has some nice ideas and mechanics, but can’t quite get everything to sing.
Homefront: The Revolution is a disappointment no matter how you slice it. Maybe Deep Silver Dambuster can improve it over time and when that happens, the game could be worth a purchase in a sale; as it is, though, it simply cannot be recommended with many better options available for gamers.
While Homefront: The Revolution had the potential to be great, its mediocre gameplay, lackluster story and a myriad of technical issues make it one of the biggest disappointments of the generation. The PC’s iteration’s disastrous framerate and texture streaming follies take what could have been a halfway decent game and make it a pure test of patience on the part of the player.
Simply put, Homefront: The Revolution is outclassed in its bracket by every other big-budget game released this generation. And that’s without getting into how shockingly shit the PC version is…This game made me feel unwell, it bored me to tears, and it irritated the piss out of me. Also, it has co-op.
Jordan Biazzo

News writer from New York, super fan of the Mass Effect trilogy and has finally got to play through Metal Gear 5: The Phantom Pain. Follow me on Twitter @TheJordanBiazzo

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