S2 Games to Bypass Traditional Methods of Publishing and Distribution

March 1, 2006

S2 Games to Bypass Traditional Methods of
Publishing and Distribution

Developer S2 Games today announced that it will
be foregoing traditional methods of publishing and distribution for Savage 2: A
Tortured Soul, making it only available for purchase as an online download on
the S2 Games Website. The triple-A title, which is the highly anticipated sequel
to the critically acclaimed Savage: The Battle for Newerth, will be available in
the Fall of 2006 at a price of $29.99.

S2 Games is planning to demonstrate how an
independent game developer/publisher can create a triple-A title at a fraction
of the budget of some comparative titles and be able to pass much of that
savings on to the consumer. The development team at S2 will also have the luxury
of working within their own timeline and not having to rush to meet
publisher/distribution deadlines, ultimately creating the game they want to
create. Additionally, S2’s unique publishing methods will enable it to publish
Savage 2: A Tortured Soul at a much lower price point than comparative titles as
they will not have to share revenues with retailers or traditional publishing
networks. S2 is anticipating that its success will open many doors for other
Indie teams to focus on quality of product combined with creative marketing in
order to achieve the same results. At the end of the day, S2 Games will have a
game where the “hype” is only centered on the actual gameplay.

“If the game was sold through retail stores, we
would be forced to set a higher price point like the other triple-A titles out
there,” said Marc DeForest, co-founder and lead designer, S2 Games. “By
circumventing traditional publishing methods, we’re able to pass the savings
directly on to the consumer as well as have much greater artistic license with
our game.”

For more information on Savage 2: A Tortured
Soul, please visit
http://savage2.s2games.com
.