Destiny has found itself at the center of countless debates of variable fervor, plenty of them quite recent given the launch of The Division. But there are a few things most players agree the game does well, and the game’s silky smooth inventory is near the top of the list.
It wasn’t always that way, however. As Kotaku reports, Lead UI Designer David Candland tore the curtain off Destiny’s UI growing pains at a recent GDC panel, showing some interesting and unflattering rings on the game’s trunk.
Clearly, categories were layered more heavily before. The ancient layout seen above looks more difficult to navigate and organize, not unlike the more recent one below. On top of bite-sized item thumbnails, the latter is also filled with empty space.
As Polygon reports, Destiny’s UI remained in such a state for most of its development, but was given a total overhaul just before it launched. Candland said he and his team spent “weeks and weeks” molding the system into the clean and efficient shape players know today.
Good thing, too. Yikes.
Source: Kotaku
Via: Polygon
Images: Kotaku