Sonalysts Combat Simulations Dangerous Waters! Goes Gold

Sonalysts Combat Simulations –
Dangerous Waters! Goes Gold

Game expected to ship in
mid-February

Battlefront.com, Inc., and Sonalysts,
Inc. announced today that the inaugural title of the Sonalysts Combat
Simulations brand, named S.C.S. Dangerous Waters! has now officially gone
“gold”. Production begins immediately, and pre-orders are opening today.

The game will be shipped in two different versions – a Deluxe version for $55
plus Shipping and Handling on 2 CDs comes with a 570 page printed spiral bound
manual and a short installation guide; and a Regular version on 2 CDs, with a
short printed installation guide and the manual included as an Adobe pdf file on
CD for $45 plus S&H.

The game will not be sold in stores, and is only be available via mail order
directly from www.battlefront.com. For European customers, the game ships out of
our warehouse in Ireland, while North American customers will receive it from
our warehouse in Vermont.

First copies of S.C.S. – Dangerous Waters are expected to ship within 2-4 weeks.

FEATURES
S.C.S. – Dangerous Waters will be the first title of its kind, allowing the
player total control over multiple air, surface, and subsurface platforms in a
modern-day naval environment! The game allows the player to focus his attention
and to take direct control of individual crew stations in a vibrant and dynamic
3D environment and also to plan and execute combined arms naval strategies from
a top-down, commanders eye perspective.

S.C.S. – Dangerous Waters allows the player control over 7 of the world’s most
potent naval platforms (out of a total of over 270 platforms available in the
game):

• Oliver Hazard Perry class [Guided Missile Frigate]
• MH-60R Seahawk [Multi-Mission Helicopter]
• P-3C Orion [Maritime Patrol Aircraft]
• Kilo class 636/877 [Diesel attack submarines]
• Seawolf class SSN [Nuclear attack submarine]
• Akula I/II class SSN [Nuclear attack submarine]
• 688(I) class SSN [Nuclear attack submarine]

Other features include:

ONE NAVAL BATTLEFIELD
Cooperative and head-to-head multiplayer modes allow controllable submarine,
surface, and air platforms to battle it out in the definitive naval combat
experience.

MULTI-STATION MODE
Players can command a platform on their own in multiplayer, or collaborate with
multiple players in "Multi-station Mode" as they each operate individual
stations and strive to work together as a team on the SAME platform.

FULL VOICE COMMAND SUPPORT
Dangerous Waters uses the Microsoft Speech Recognition Engine to allow you to
order a vast array of commands using only your own voice. You can issue voice
commands in every crew station and do tasks such as set course and speed,
classify and designate target contacts, launch weapons and countermeasures and
more.

INNOVATIVE ‘AutoCrew’ ARTIFICIAL INTELLIGENCE
By assigning certain crew stations to be manned by the "virtual crewmen" the
player can hand off various functions for the simulation to manage. This allows
the player to tailor the game’s difficulty level to their liking and the precise
level of involvement and micro management that they wish. The player can choose
to man every single available crew station themselves, just a few select
stations or relinquish control to the A.I. and let the ‘autocrew’ do the rest.
Autocrew control is dynamic so the player can enable or disable this feature for
every crew station modeled in the game.

"REAL WORLD" PLATFORMS
Detailed depictions of each controllable platform’s stations and their
respective arsenals provide a realistic game play experience.

CUTTING-EDGE SENSOR MODELLING AND PHYSICS
Authentic simulation of sensor performance both in the air and through the ocean
environment challenge the player to detect unknown enemies. Realistic depictions
of flight characteristics, buoyancy, air resistance, and gravity provide
realistic control and maneuvering.

SCALABLE 3D ENGINE AND EFFECTS
Updated 3D graphics engine provides realistic depictions of ocean swells, water
reflections, and environmental conditions using the latest vertex and pixel
shader technologies.

WORLDWIDE DATABASE
Extensive worldwide database provided by the U.S. Naval Institute offers
detailed descriptions of platforms and weaponry to accommodate all possible
global conflicts. Over 270+ platforms comprising 17 of the world’s navies can do
battle for control of the open ocean.

MISSION CREATION TOOLS USED BY THE GAME’S DESIGNERS
Powerful mission editor used by the developers to create the missions that will
be shipped with the game, will also be available to the players to create their
own scenarios. Players will be able to create their own single missions,
multiplayer missions, or develop their own campaigns. These tools will allow the
player extensive control over the mission content and enable him to generate an
infinite number of scenario possibilities.

DYNAMIC YET PERSISTENT CAMPAIGNS
Players will compete in campaigns in which their actions have a profound effect
on the missions that follow. The use of dynamic elements such as probability of
inclusion, dynamic groups of objects, dynamic inclusion of mission goals, and
rules of engagement (that can change mid-mission) all ensure that the campaigns
will never play the same way twice.

QUICK MISSION MODE
Upon selecting the platform and mission difficulty level, the player will be
provided with an entirely random and dynamic scenario. It will be composed of an
infinite combination of mission goals, enemy forces, and random locations.

For more information on S.C.S. – Dangerous Waters, please visit:

http://www.Battlefront.com/products/dw/index.html

About Battlefront.com
Battlefront.com is an independent, internet-based publisher and developer of
superior war and strategy games, among them the award-winning 3D tactical WWII
combat simulation series Combat Mission (three successive Wargame of the Year
Awards). Other titles include Strategic Command – European Theater (PC Gamer –
90%), as well as the famous TacOps4 modern combat simulation, a commercial
version of the official tactical training tool used by the U.S. Army. Besides
computer games, Battlefront.com offers a selection of books, prints, and other
warfare related articles to one of the world’s largest and fastest growing
wargamer fan communities!

Find out more at www.battlefront.com

About Sonalysts, Inc.
Sonalysts, based in Waterford, CT, is an employee-owned business with
approximately 450 employees. Its annual sales are in excess of $50M and it has
been serving Government and commercial clients since 1973. Sonalysts began
developing computer simulation games for the commercial market in the
mid-nineties as part of its diversification plan following the end of the cold
war. Sonalysts has developed three PC naval simulation games to date – 688(I)
Hunter/Killer™, Jane’s Fleet Command™, and Sub Command™. Each of these games has
won a variety of awards from "Best Combat Sim of the Year" to "Best Maritime Sim"
of 2001. Sonalysts’ games provide the user with a scalable experience so that
the most dedicated simulation and casual players can both equally enjoy them.
All of the games (including the S.C.S. – Dangerous Waters engine) have been used
by the U.S. military for training and/or as a simulation analysis tool. Jane’s
Fleet Command has been used by ABC and NBC News to assist in broadcast
visualization of military operations in Iran, Kosovo, and Afghanistan.