A year ago at GDC 2014, Sony revealed their virtual reality headset for the PlayStation 4 — Project Morpheus (you know, the reason behind the blue light on the DualShock 4). Since its initial reveal, Sony has optimized the headset quite a bit.
A more finalized version of Project Morpheus was revealed during this year's GDC and it almost blows the prototype out of the water in tech. Project Morpheus has double the refresh rate than the prototype did (120hz vs. 60hz) and halves the latency time to 18 milliseconds.
The prototype boasted 1080p resolution and the upgraded model echoes that thought with a bigger screen, the Project Morpheus screen went from a 5inch LCD to a 5.7 inch 1920 X RGB X 1080 resolution OLED display. I'm freaking out with these specs, I want this on my face.
The best part is that this isn't the last time we will see the headset before it launches in the first half of 2016; it's going to be at E3 and later events with VR friendly games.
For a more concise overview of the changes check out the bullet points below:
I haven't really been excited for VR since I got my hands on a devkit version of the Oculus…but I feel the hype. The hype is real!
[PS]
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