There has been plenty of drama around Star Wars: Battlefront 2. The game is making its release today, but has been facing serious backlash over locked content and the push to purchase loot boxes with real money in order to progress in the game. The backlash was so fierce that EA cut the cost of heroes in Star Wars: Battlefront 2 by 75%, as well as cut the campaign credit payout by 75%.
This all came to light after the EA Access 10-hour trial revealed that the top heroes were locked behind 40 hours of play each.
Now, EA has released a statement on the official Star Wars Battlefront site, detailing that they are pulling the plug on the most talked about feature in the game, loot crates.
Ultimately, the post centers around one thing – EA is turning off microtransactions (for now) and the apologize for not getting the implementation “right.” The post does detail that microtransactions will be re-implemented in the game at a later date.
“We’ve heard the concerns about potentially giving players unfair advantages. And we’ve heard that this is overshadowing an otherwise great game. This was never our intention. Sorry we didn’t get this right.
“We hear you loud and clear, so we’re turning off all in-game purchases. We will now spend more time listening, adjusting, balancing and tuning. This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay. The ability to purchase crystals in-game will become available at a later date, only after we’ve made changes to the game. “
This announcement came after reports of Disney’s CEO Bob Iger calling EA’s CEO Andrew Wilson and having a talk with him.