Categories: News

Summoner 2 Ships for PS2 and Announced for GameCube

THQ® AND VOLITION® SHIP
SUMMONER® 2 FOR PLAYSTATION® 2 THQ and Volition Announce Summoner 2 for
Nintendo® Gamecube™

CALABASAS HILLS, Calif.
– September 23, 2002 – THQ Inc. (NASDAQ NMS: THQI) today announced the release
of its highly anticipated action, role-playing title, Summoner 2 for the
PlayStation 2 computer entertainment system. Summoner 2 is the sequel to
one of the PlayStation 2’s top-selling launch titles, Summoner. Developed
by Volition, creators of Red Faction®, Summoner 2 features an enhanced
game engine, stunning graphics, an intense real-time combat system and a
compelling storyline. Summoner 2 for PlayStation 2 is available now at
retail stores nationwide.

THQ and Volition also announced that
a Nintendo Gamecube version of Summoner 2 is currently in development and
will be available in early 2003. Summoner 2 for Gamecube is being
developed by Cranky Pants Games™, THQ’s newest game development studio located
in Seattle, Washington.

Summoner 2 is an original
adventure that delivers a vast role-playing experience with a multitude of
unique characters, fantastic environments and refined gameplay,” said Mike Kulas,
president, Volition. “We feel that Summoner 2 is one of the most complete
RPG’s for the PlayStation 2 and improves upon the original game in every facet.”

Summoner 2
has been receiving praise from both the videogame community and the mainstream
press:

  • “…Summoner 2 is well on its
    way to being one of those ‘must-play’ games coming out this fall.” –
    GameSpy

  • The Bottom Line: 9 out of 10 "As
    it stands, Summoner 2 easily reigns as the best dungeon crawler on
    console, and one of the most engrossing RPGs around.” – Game Informer

  • Fun Factor: 4 out of 5 “…one of
    the most memorable, unique RPGs to ever grace the PS2.” – GamePro

About
Summoner 2

In Summoner 2, players guide
Maia, Queen of the Halassar, and a host of unique party members through an
original fantasy universe inspired by literature, folklore and mythology.
Players travel to more than 30 exotic and imaginative locales, from the tropical
isle of Teomura to the bizarre and dreamlike City of Masks. Players may fully
customize their party with their own set of skills and spells. Summoner 2
features a complex, character-driven storyline, hundreds of skills and spells,
and an all new, real-time combat system that breaks the mold for traditional
RPGs. Summoner 2 is available now for PlayStation 2 and coming to
Nintendo Gamecube in early 2003.

For more information, artwork and to
view weekly updates on the game’s development please visit
www.summoner2.com.

About VolitionLocated
in Champaign, Illinois, Volition is one of THQ’s premier internal game
development studios responsible for high-end creations on next generation
systems and PC. Its credits include the best-selling Red Faction, the
original Summoner, the acclaimed Freespace and Freespace 2,
as well as the award-winning Descent and Descent 2 as a part of
Parallax Software.

About Cranky Pants GamesLocated
in Seattle, Washington, Cranky Pants Games is THQ’s newest internal game
development studio focusing exclusively on next generation console systems. The
studio is currently working on Summoner 2 for Nintendo Gamecube and a
second unannounced title on Gamecube.

About THQ
THQ Inc. is a leading, worldwide developer and
publisher of interactive entertainment software for a variety of hardware
platforms including PC CD-ROM, wireless devices, and those manufactured by Sony
Computer Entertainment America Inc., Nintendo and Microsoft. The THQ web site is
located at www.thq.com . The THQ
Wireless site is located at
www.thqwireless.com
.

This press release
contains statements that are forward-looking statements within the meaning of
the Private Securities Litigation Reform Act of 1995. These statements are based
on current expectations, estimates and projections about THQ’s business based,
in part, on assumptions made by its management. These statements are not
guarantees of THQ’s future performance and involve risks, uncertainties and
assumptions that are difficult to predict. Therefore, actual outcomes and
results may differ materially from what is expressed or forecasted in such
forward-looking statements due to numerous factors, including, but not limited
to, those described above and the following: changes in demand for THQ’s
products, product mix, the timing of customer orders and deliveries, the impact
of competitive products and pricing and difficulties encountered in the
integration of acquired businesses. In addition, such statements could be
affected by growth rates and market conditions relating to the interactive
software industry and general domestic and international economic conditions.
Specific information concerning these and other such factors is contained in
THQ’s Prospectus dated March 26, 2002 as filed with the Securities and Exchange
Commission on March 27, 2002. A copy of this filing may be obtained by
contacting THQ or the SEC. The forward-looking statements contained herein speak
only as of the date on which they are made, and THQ does not undertake any
obligation to update any forward-looking statement to reflect events or
circumstances after the date of this release.

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