Categories: News

Super Mario Maker level design explained in new video

Between a partnership with Facebook and a wealth of console bundles, Nintendo is pulling out all the stops for Super Mario maker. In a new video, the company today detailed the do-it-yourself game’s extensive level design, offering a candid glimpse at the options creators will have available to them when the game launches September 11. Here are the highlights:

  • Players will start with a barebones set of tools. To prevent information overload, new options will be added as you play the game, with the first upgrade due just five minutes after starting. There are nine waves of editor tools.
  • The level editor allows for unique combinations such as super-mushroom-sized Koopas, coin-blasting cannons, and enemy-filled blocks. “Shaking” enemies and objects before placing them can also change their properties.
  • You can switch between edit and play mode on the fly to test your latest designs.
  • A ghosting effect will demonstrate Mario’s maximum jump height and length, letting you design around pixel-perfect accuracy.
  • Sound effects can be added in via proximity triggers. These effects, including music blocks, can be edited and shaken like most objects. Custom sound effects may also be recorded and imported.
  • Super Mario Maker will support many amiibo figures. By tapping your amiibo in edit mode, you can add a custom costume power up, letting you play (cosmetically) as Link, Wii Fit Trainer, Bowser, Luigi, Kirby and roughly 50 more.
  • Player-made levels that you select online can also be edited.
  • A 100-Mario and 10-Mario challenge mode will be included, letting you play through an appropriately sized playlist of levels with heaps of extra lives. The levels in each playlist will change week to week.
  • Four Mario styles will be available at launch: Super Mario Bros., Super Mario Bros. 3, Super Mario World and New Super Mario Bros. U.
Austin Wood

Austin Wood started working as a writer when he was just 18, and realized he was doing a terrible job at just 20. Several years later, he's confident he's doing a significantly less terrible job. You can connect with him on Twitter @austinwoodmedia.

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