The Division 1.2 update gear sets named and detailed

Which one will you choose?

As you may already know, The Division 1.2 update will go live tomorrow along with a host of new changes. One of those changes is new gears sets, and Ubisoft has detailed all four of them prior to release.

Each of the new sets will be focused around long range, defense, DPS and support gear depending on your style of play

Hunter’s Faith – Long range

  • 2) 20% Marksmen Rifle critical hit damage
  • 3) 20% Damage to elite
  • 4) Every time you land a shot depending on the distance to the target, it will give you Damage Resistance against enemy weapon damage – you can go above 75% Damage Mitigation. The additional armor disappears after one bullet hits you

Lone Star – DPS

  • 2) 100% Ammo Capacity
  • 3) 1000 LMG Damage
  • 3) 1000 Shotgun Damage
  • 4) Every time you holster a weapon it will automatically be reloaded

Final Measure – Defensive

  • 2) 50% Exotic Damage Resilience
  • 3) 15% Protection from Elites
  • 4) When you you damage a player or an NPC with a grenade, you get a defuse buff, that allows you to defuse enemy grenades. When you defuse an enemy grenade it also gives you a grenade. (Also works with mortars in Falcon Lost)

Predator’s Mark – Support

  • 2) 20% Optimal Range
  • 3) 800 Assault Rifle Damage
  • 3) 700 Pistol Damage
  • 4) Every time you hit 10 Bullets without switching the target, will apply bleed to the target. The bleed damage will be 100% of the damage already done by the bullets

There will be a new Incursion called Clear Sky as well as some changes to the Dark Zone. Players will now be able to cut the rope of players trying to extract items. A new High Value Target Vendor will also be implemented. He will provide various named targets every day situated throughout various areas of the map that you will have to locate and eliminate. Take a look at the new gear set breakdown and let us know what you think.