Categories: News

The Division patch notes reveal better rewards and Darkzone fast travel

Ubisoft has released the latest patch for The Division today. It eliminates the farming exploit in the northwest corner of the map as well as provides some better Darkzone rewards. You will be able to heal neutral Darkzone players and teleport into the Darkzone, as long as you start from outside of it.

All of the other upgrades are live now, and can be seen below compliments of the Ubisoft blog.

GAMEPLAY

Named enemies. will now drop better loot in Challenge mode than in Hard mode.

Added a cooldown period for the Static Turret stun attack in order to avoid a stunlock in PvP and PvE game modes.

Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again.

Modifications to the weapon talent: Trained.

It can now only be rolled on Shotgun, Marksman rifles and Pistols

Its bonus has been reduced from 1%-5% to a constant 0.1%

For the Midas SMGs, Trained Talent has been replaced with Responsive Talent which increases damage when getting closer to the target. This applies to existing weapons as well as newly acquired ones

For all SMGs, LMGs, and Assault Rifles, it will be replaced with another randomly picked weapon talent. This applies to existing weapons as well as newly acquired ones

Fixed a speed run exploit for the Rooftop Comm Relay mission

Fixed an issue where weapons dealt no damage if the reload animation was interrupted by an agent’s skill

Fixed an issue where players became stuck in an emote animation if activated via chat while auto running

Fixed a bug where skill power would be increased permanently while using the Death by Proxy talent

Fixed a bug where experience was not being awarded for completing all side-missions in the Midtown East safe house

Fixed instances where the Seeker Mine with Airburst / Multi-mine mod would detonate too soon, miss targets or cause no damage

Fixed a bug where grenades would sometimes not display the blast radius warning before detonating

Fixed an issue where some NPCs in low cover would not react to being shot by the player

Fixed issues where emotes would cause the player model to behave oddly (missing guns, player stuck in emote animation, etc)

Fixed a bug where weapon mods and weapon skins would not show up on other players in the game world

Fixed an issue where DPS would not be calculated properly when purchasing a new weapon mod

DARK ZONE

Players can now heal other neutral players in the Dark zone, by using First Aid and Support Station skills

Players are now able to fast travel to Dark Zone checkpoints, but only when coming from outside the Dark Zone

The Dark Zone disconnect timer has been increased to 30 seconds, meaning players will remain in the game world longer when logging out while in the Dark Zone (this applies while not in combat)

Items extracted from the Dark Zone are now properly marked as "new" items when moved to the players inventory

Players killed in the Dark Zone now drop ammo, medkits and grenades. This loot is generated and not taken from the dying players’ inventory

Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue)

Dark Zone Funds and Experience rewards for surviving Rogue status have been improved

Dark Zone Funds and Experience rewards for killing Rogue agents have been improved

Phoenix Credits drop have been increased on lvl 31 and 32 enemies in the Dark Zone:

Lvl 30: 1-3 Phoenix Credits

Lvl 31: 2-4 Phoenix Credits

Lvl 32: 3-5 Phoenix Credits

Increased drop rate of High-End items from lvl 31 and 32 named NPCs in the Dark Zone.

Increased drop rate of High-End Division Tech Material from lvl 32 named NPCs in the Dark Zone.

Improved Dark Zone Chests items quality:

Rank 30 chests will now drop Superior (Purple) items instead of Specialized (Blue)

Keys chests now have a chance to drop High-End (Gold) items

Dark Zone Funds drop rates and quantity on NPCs has been reduced.

Fixed a bug where the Wildfire and Fear Tactics talents were affecting neutral players in the Dark Zone.

Fixed instances where players would receive a DELTA error message when entering the Dark Zone

Fixed a bug where sometimes players could not loot anything after returning to the game following a network disconnection

Fixed Stage 1 Rogue timers not displaying correctly when Rogue players receive damage from another player

GRAPHICS

Fixed a few lights that did not cast global illumination

UI

Added more information for Daily missions on the Map

Tutorials have received some UI polish

The Matchmaking menu now displays the mission difficulty rating more prominently

The mini-map mission tracker has been optimized to be less confusing to players

Fixed a bug where some of the attributes for high-end equipment were cut-off in the recalibration menu

Fixed a bug where the Matchmaking menu for a mission would not display correctly or kept disappearing

Fixed missing item icons in the Reward Claim Vendor's inventory

Fixed incorrect side-missions being displayed in the Map legend

AUDIO

Fixed a bug where the helicopter crash SFX would be missing from the Brooklyn end cinematic

Fixed a bug where the Zapper Turret mod had no sound

Fixed a bug where the audio for entering a contaminated area would be cut-off

Fixed a bug where audio would not play when scrolling through vanity items

LOCALIZATION

Fixed Ubisoft CLUB reward descriptions in Korean and Traditional Chinese

In-game localization bug fixes

PC

Tobii Eye Tracking bug fixes and improvements

On launch, the PC client now monitors PC graphic settings and applies the best settings for the user’s configuration. This is unless the user has custom settings.

Fixed an issue where the Map was sometimes difficult to navigate with a mouse

Fixed issues with Hungarian, Korean, and Russian localizations

Fixed an issue that prevented matchmaking while on the Map

Removed the Store button from the Character Selection screen on PC versions of the game. Players can find the store page in the Ubisoft CLUB app directly

Fixed increment number on Day 1 Patch Notes (was 1.1, now correctly states 1.01)

XBOX ONE

Fixed a bug where players could not reconnect to the servers after suspending the game on Xbox One

Fixed a bug on Xbox One where unblocking a player would not be reflected in-game until title reboot

PLAYSTATION 4

Added an option to disable the PlayStation 4 controller speaker

Improved textures and models streaming speed

Fixed an issue where ISAC volume could get too loud when playing with headsets

Mike Boccher

Just a guy lucky enough to talk about games with you fine people. "Don't ever tell anybody anything, when you do, you start missing everybody".

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Mike Boccher
Tags: The Division

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