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The first beta for RollerCoaster Tycoon World coming this weekend

There are a couple things I remember about RollerCoaster Tycoon, theme park management is harder than I thought and if people don't like your park they magically disappear into into lakes. The latest installment in the series was announced back in August 2014 by Atari and Nvizzio for the PC with a prospective 2015 release date.

RollerCoaster Tycoon World will bring back the features we loved and adding new features like a first and third-person view, playing with up to four players to manage one giant theme park. You can even visit the parks of other players and steal their ideas.

According to Nvizzio, the game will be entering its first beta this weekend, but the beta will only be available to those that purchased it. The beta will be on Friday, October 30 and will be available until Monday, November 2 – with unconfirmed times.

The beta has been described as a "technical demo focusing on our coaster building system" that "will show tycoons just a small taste of the sandbox experience and great parks you will be able to build when the game launches."

The features in the beta include:

  • Coaster Building: You will be able to utilize the FULL coaster builder across all of the coaster types. This is a HUGE system that we want feedback and testing on from our community. It’s one of the most important parts of the game and we have worked really hard to make it easy and intuitive to use, while providing unprecedented control and depth. Let us know what you think!
  • Coaster Simulation: Almost all simulation features of RCTW will be enabled, from Operations Screens, to Physics, to Building. Let us know your thoughts on the feedback the game is providing. Do you like how it’s reporting ride stats? What do you think about the new safety rating? Any and all feedback is appreciated.
  • Coaster Physics: We want you to test the limits of our coaster system and show us some of the craziest designs possible so we can identify what we need to tweak over the comings weeks and months. Build something super tall, boost coasters too fast around a track, and of course send them flying off the rails!
  • Coaster Riding: Everything you build will be rideable in first person cam. It’s a system we are still tweaking but we want you to test it now and give us feedback!
  • Scenery: Just as integral as the coasters you’ll build, scenery helps bring your park to life. For this Beta, we’re offering a selection of in-game scenery options. This is also critical to UGC as we want our future UGC creators to have an idea of some of the in-game scenery we will be offering, how it will look in the game, and how it affects different aspects of the game.
  • Paths/Grid: Queue and path systems will be enabled. Tell us how you like our new grid-free map, the on-demand grid, and of course test out those curved paths.
  • Terrain Deformation/Water: This system, although simple to use, is actually incredibly complicated to implement due to all the interactions with our building and physics engines. Test it out!
  • Additional Features: It goes without saying, but there are a ton of other “under-the-hood” features in there as well.
Tatiana Morris

I work here, so at least I've got that going for me. Catch me on Twitter @TatiMo_GZ

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Tatiana Morris
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