Categories: News

The story of Fallout 4’s first mod

The current state of Fallout 4's first rail gun

Popular Fallout 3 modder Zealotlee first revealed his planned Fallout 4 rail gun mod near the start of July, but only in a recent interview with Bethesda did he delve into the details of the project.

Zealotlee, or Peter Zaccagnino as he’s often known, is almost certainly the first Fallout 4 modder. He began designing his rail gun “a day or two after the reveal trailer came out,” immediately setting to work on concept art and basic sketches. He chose a railgun out of his fondness for real-world military models and the room for improvement left behind by the rail cannon he contributed to Fallout 3’s Project Nevada mod.

“What I noticed when reading about the players that were using it was that it just didn’t fit the Fallout aesthetic,” Zaccagnino said of his earlier work. “It was too sci-fi and futuristic for some and didn’t fit in with the rest of the world. I happened to agree. So I set out to make a weapon that had a classic look to it with a futuristic functionality.”

Zaccagnino's Fallout 3 rail cannon

When Bethesda revealed Fallout 4’s extensive weapon customization at E3, Zaccagnino—and, one would imagine, all modders—went back to the drawing board with silver dollar eyes. “It would allow me to create an entire platform of weapons versus one single weapon which was going to behave like an energy light machine gun. Now there will be a sniper rifle, light machine gun, assault rifle, and many more!” he said.

You can view Zaccagnino’s Fallout 3 mod collection here. Head here for a look at his pixel artwork, and here for the full interview if you’d like to know more about the man behind the rail gun.

Like all Fallout 4 PC mods, Zaccagnino’s rail gun will also eventually come to Xbox One and PlayStation 4, most likely in that order. However, the delayed development of the game’s mod tools may slow its release. If nothing else, modders will be able to think-tank and fiddle with the game’s default code before the tools release in 2016, though they will make actually implementing creations much easier.

Source [BethBlog]

Austin Wood

Austin Wood started working as a writer when he was just 18, and realized he was doing a terrible job at just 20. Several years later, he's confident he's doing a significantly less terrible job. You can connect with him on Twitter @austinwoodmedia.

Share
Published by
Austin Wood

Recent Posts

Review: Hitman 3 is the peak of the trilogy

To kick off 2021, we have a glorious return to one of the best franchises…

4 years ago

Hogwarts Legacy has been delayed to 2022

Last summer, we got our first official look at Hogwarts Legacy. The RPG set in…

4 years ago

EA to continue making Star Wars games after deal expires

Today, it was revealed that Ubisoft would be helming a brand-new Star Wars game. The…

4 years ago

PS5 Exclusive Returnal talks combat, Glorious Sci-Fi frenzy ensues

Housemarque shared lots of new details about their upcoming PS5 game Returnal. Today, we learn…

4 years ago

Lucasfilm Games confirms Open-World Star Wars handled by Ubisoft

Huge news concerning the future of Star Wars games just broke out. Newly revived Lucasfilm…

4 years ago

GTA 5 actors recreate iconic scene in real life

GTA 5 is probably the biggest game of all-time. It has sold over 135 million…

4 years ago