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The Witcher 3: Wild Hunt devs apologize for graphics disparity, look to make it up to players

The Witcher 3: Wild Hunt has been getting great reviews around the internet. Even a certain website that got called out for being overly knitpicky loved it. While reviewers are loving it, some fans aren't as enthused about the game. Early depictions of what The Witcher 3: Wild Hunt did not match the game that was released.

What rubbed more salt in the wounds of those that spent hundreds of dollars to upgrade their gaming PC's (or upgrading to next-gen consoles), was that while they saw undeniable changes in the graphics quality – the developers had promised there would be no downgrade and have since continued saying that there was indeed no downgrade.

If you have been wondering why CD Projekt Red waited to comment on the issues, it was because they "didn't see it as a problem." For whatever reason, they've now decided to comment on it to show they aren't "hiding anything."

CD Projekt Red's co-founder Marcin Iwinski and studio head Adam Badowski sat down with Eurogamer to speak on the issues that fans were having. They admit there were changes done to the game and that perhaps if wasn't best that they revealed the game with the 2013 VGX trailer (as seen above).

"I cannot argue – if people see changes, we cannot argue," said Adam Badowski. "But there are complex technical reasons behind it…Maybe it was our bad decision to change the rendering system," he mulls, "because the rendering system after VGX was changed."

"Maybe we shouldn't have shown that [trailer]," Marcin Iwinski added, "I don't know, but we didn't know that it wasn't going to work, so it's not a lie or a bad will – that's why we didn't comment actively. We don't agree there is a downgrade but it's our opinion, and gamers' feeling can be different. If they made their purchasing decision based on the 2013 materials, I'm deeply sorry for that, and we are discussing how we can make it up to them because that's not fair."

So, the developers note that there has been a change since the 2013 trailers and it had to with a change to their rendering system, but they are trying to make good with the community. They are looking at ways to make it up to players, but they request that players "wait and see" what is to come in later patches and updates.

The changes weren't all negative, there were positives noted by Badowski, "The game's performance: people say the game is well optimised. This is the first time for this company!"

Read more of the interview at Eurogamer.

Tatiana Morris

I work here, so at least I've got that going for me. Catch me on Twitter @TatiMo_GZ

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