CD Projekt Red released a huge update for The Witcher 3: Wild Hunt at the end of last week. Patch 1.07's release brought around "key changes" to the game, but unfortunately the patch brought new game issues along with the fixes (check out the full patch notes here).
Following the graphical breakdown of the Prototype remasters (that revealed the games actually ran worse with the remaster), Digital Foundry has targeted Patch 1.07 for Wild Hunt. It turns out that the patch actually will make the game drop in frame-rate on both the PlayStation 4 and Xbox One, PC was not tested.
The patch brings both consoles below the 30FPS mark:
"Gameplay on Xbox One now appears to rely on a similar double-buffer v-sync set-up to the PS4 game, locking its frame-rate to 20fps during these lulls in performance. This means that the reading on our graph is consistently lower on patch 1.07 as compared to 1.05, where it was free to waver between 20-30fps freely. On a matching route through the bog, frame-rate can be up to 8fps slower on the latest version of the game…
With the new patch installed, the PS4 version doesn't get off lightly either. A route through the bog shows frame-rates lower than our original 1.05 test, where its lock at 20fps holds more consistently as we pass through the boggy thicket. On top of that, even traveling through simple countryside roads (or Novigrad's central city) continues to produce single-frame stutters every few seconds."
While there's a significant dip in frame-rate in the game since the patch, tons of new features, fixes and balances were brought to the game — more than enough to make up for frame rate issues. Patch 1.07 brought fixes and additions to Geralt's responses, balances to gear, a new inventory system and more.
CD Projekt Red is looking into the frame-rate issues.