CD Projekt Red released an update for the PC version of The Witcher 3: Wild Hunt last week. The update brought a number of improvements to the game, but unfortunately the update didn't make it to the PlayStation 4 or Xbox One version of the game last week.
The patch has finally hit the PlayStation 4 across a number of regions – except North America. The patch should be available "everywhere soon" and shares some of the same fixes that hit the PC, with a few PS4 specific fixes.
The Xbox One version of the patch for Wild Hunt is currently in certification and should be available "very soon," if all goes well. This patch will improve the game stability, fix a number of bugs and correct graphics, here's a detailed look at the PS4's patch:
- Corrects a bug where the player was able to shoot bolts at friendly NPCs.
- Corrects an issue related to Stamina regeneration while sprinting.
- Corrects a bug that could cause spontaneous combustion of gas clouds.
- Reduces spawn times for certain groups of NPCs.
- Blood particles will now properly appear on water surfaces after foes are killed.
- Corrects a visual effect in the Wandering in the Dark quest.
- Improves foliage behavior in scenes.
- Reduces foliage shadow popping.
- "Melltith" sword is visible again.
- Fixes some minor graphics bugs in gwent.
- Corrects some missing translations in localized versions.
- Improves performance, especially in cutscenes and during gameplay.
- Introduces a number of minor improvements in SFX.
- Fixes an issue that could have caused an infinite loading screen in certain circumstances in Wandering in the Dark quest.
- Corrects an issue in the dialogue system that might have caused rare instances of dialogue looping in certain scenes.
- Improves stability in gameplay and the UI, especially during games of gwent.
- Upgrading items included in gear sets no longer destroys rune sockets on said items.
- Fixes an occasional bug in the Journal in the Fake Papers quest.
- Enlarges the loot pop-up window in the UI.