The Sims Becomes The Best Selling PC Game
of All Time
REDWOOD CITY, Calif., March 21, 2002-
Electronic Arts (Nasdaq: ERTS) today announced that they have shipped over 6.3
million copies worldwide of the computer game, The Sims(tm), making it the best
selling PC game of all time. The wildly popular game that allows players to
create a neighborhood of simulated people (Sims) and control their lives,
skyrocketed to the top of the charts when it began shipping to stores in
February 2000 and has quickly become a universal gaming and cultural phenomenon.
The Sims was the best selling PC game of both 2000 and 2001. Translated into 13
different languages, The Sims also remains a top seller worldwide.
The unparalleled success of The Sims has
inspired the creation of four add-on packs; Livin’ Large, which allows players
to put their simulated families from The Sims into new extreme situations and
settings, House Party, which gives players the chance to host outrageous parties
for their Sims, Hot Date, which gets The Sims off the couch, to an all-new
downtown area and into the dating game, and due out March 26, Vacation, which
allows the Sims to get some rest and relaxation with their families and friends
on a fun-filled vacation island. Combined sales for The Sims, The Sims Livin’
Large, The Sims House Party and The Sims Hot Date have topped 13 million units
life-to-date.
"Reaction to The Sims’ by both customers and
critics have exceeded our most ambitious expectations," said EA president John
Riccitiello. "The Sims has become a cultural phenomenon. Its worldwide appeal
spans hard-core gamers, casual computer users and even gaming’s most elusive
group of consumers, women. Over 50 percent of new Sims players are female."
The Sims has steadily insinuated itself into
pop culture consciousness since its release. In September of 2000, the game
inspired New York City-based band Electric Funstuff to release a Sims-inspired
anthem, appropriately titled Sim-Hilarities, about a player of the hit PC game
who finds odd parallels between his life and the lives of his on-screen
characters. A take-off of "Simlish," the unique language of The Sims was
featured in last year’s season opener of ABC Television’s, "Drew Carey Show," as
well as game footage depicting the office antics at Winfred-Louder Department
Store, Drew’s place of employment, in its April Fools episode. Most recently, a
take-off of The Sims was featured in an episode of Fox Television’s "Malcolm In
The Middle." Malcolm recreates his own family in a computer game called "The
Virts" with disastrous results.
Since the release of The Sims, EA has been
extending the value of the game by providing a series of free add-ons and
on-line support through the game’s official Web site located at
http://www.TheSims.com.
Over 1,000,000 unique users visit TheSims.com each month to download new
household objects or character clothing sets. One of the most popular features
allows players to post stories created with The Sims for the site’s visitors to
read. Over 34,000 user created stories are currently available on
www.TheSims.com.
Just as entertaining and a true testament to
the games’ popularity are the hundreds of fan created web sites inspired by The
Sims. Thousands of fan created objects and Sims, from fabulous home furnishings
to cutting edge fashions, are available for downloading to enhance players’ Sims
experience.
The game’s long list of honors has included
being selected "Game of the Year" for 2000 by the Academy of Interactive Arts
and Sciences and by numerous other publications in the United States and abroad.
The creator of The Sims, Will Wright, was inducted into the Academy of
Interactive Arts and Sciences Hall of Fame in February, joining such industry
legends as Sid Meier and Shigeru Miyamoto.
Electronic Arts, headquartered in
Redwood City, California, is the world’s leading interactive entertainment
software company. Founded in 1982, Electronic Arts posted revenues of more than
$1.3 billion for fiscal 2001. The company develops, publishes and distributes
software worldwide for personal computers and video game systems. Electronic
Arts markets its products under four brand names: EA SPORTS(tm), EA GAMES(tm),
EA SPORTS BIG(tm) and EA.COMSM. More information about EA’s products and full
text of press releases can be found on the Internet at
http://www.info.ea.com.
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Electronic Arts, EA SPORTS, EA
GAMES, EA SPORTS BIG, Maxis and The Sims are trademarks or registered trademarks
of Electronic Arts Inc. in the U.S. and/or other countries. EA.COM is a service
mark of EA.com Inc. All other trademarks are the property of their respective
owners.