Bethesda Game Studios products have become famous for their quality over the last several years, particularly in 2006 when they released The Elder Scrolls: Oblivion on Xbox 360 and PC and then in 2008 when they released Fallout 3. Unfortunately (or fortunately depending on your stance), Bethesda games are also known for having a lot of bugs. Skyrim, in particular suffered from a lot of them, especially on the Playstation 3. Todd Howard recently did an interview with Game Informer, talking about the lessons that the team learned in interpreting player data was key in helping them patch the game. Howard notes:
I think we've gotten way better there…For us, [the player's] saved game is the number one thing. If the game crashes that's bad, but it is nowhere near as bad as someone's saved game being hosed. That's our scenario that we will do anything and everything to avoid. We made a lot of progress given how Skyrim went, but we did it during Skyrim. This just builds on that.
These lessons were also touched upon during E3 as Bethesda has been very open about learning from their mistakes and the influences they take from games like Grand Theft Auto. It's very refreshing to see developers be proactive in anticipating potential issues that will most likely arise seeing as how a lot of recent releases like The Witcher 3: Wild Hunt and Batman: Arkham Knight, have prove that no game is safe from launch day issues.
Fallout 4 will release on PC, Xbox One and PS4 on November 10, 2015 and if you pre-order digitally on Xbox One, you will get a free code for the downloadable version of Fallout 3 that will work with backwards compatibility when the game is supported.
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