Tomb Raider became profitable by end of 2013

Crystal Dynamics' Tomb Raider reboot may have been "financially unsatisfactory" in the eyes of publisher Square Enix, but by the end of 2013, the game became profitable. This is according to executive producer Scot Amos who told Eurogamer, "By the end of last year, Tomb Raider [was] in the black. We've crossed the line of profitability for the last-gen and PC versions."

The Tomb Raider reboot was released in March 2013 for PS3, Xbox 360 and PC. Later that month, Square Enix revealed that Tomb Raider — along with Hitman: Absolution and Sleeping Dogs — had all failed to meet company expectations, despite each of them selling over one million units; Tomb Raider sold approximately 3.4 million units, which Crystal Dynamics defended, but Square Enix had hoped for a number in the 5 to 6 million range. It wasn't until August 2013 when Tomb Raider crossed the 4 million unit sold mark.

Despite the back-and-forth, Amos assured that "[a]s a franchise, Square Enix is clearly invested in us." Whatever the case, Tomb Raider: Definitive Edition, a next-gen port of the game, is headed to Xbox One and PlayStation 4. There's also a full-fledged sequel in the works.