Categories: News

Total War: Rome 2’s patch 8.1 brings balance to the (Roman) force

So far, the good guys and gals over at Creative Assembly have been keeping pretty regular updates on Total War: Rome II. I say keep this trend going! Due to this reason, the game is receiving patch 8.1. With this update, you’ll find improvements to technical and performance issues, the campaign, and battles.

For a full list of these changes, check out the list below or from the source HERE. Crush the savages under Rome’s boot better than ever!

Patch 8.1 – Build 9066.483605

Technical and Performance Issues

Battle

  • Fix for dark squares which appeared on the battle terrain, whilst using the "Shader Model 3" graphics setting.
  • Improved performance on the medium Rome siege map.

Campaign

  • Resolved an issue that caused the UI to become unresponsive when the Triumph video plays at the end of a campaign.


Gameplay Improvements


Campaign

  • Improved AI parameter balancing: increased tactical focus and aggression, especially for major factions in both Grand Campaign and Gaul Campaign.
  • Improved campaign AI raiding behaviour. AI factions are now more likely to raid during campaigns.


Battle

  • Siege artillery now uses flaming projectiles appropriately (when attacking walls and towers).
  • Fixed an issue in siege battle AI which could lead to the general's unit exposing itself to attack when trying to use its special abilities to support assaulting units on walls.
  • Fixed a range of issues with the AI's interaction with walls in siege battles, enabling the AI to conduct a more effective assault using siege towers and ladders.
  • Improved the tactical co-ordination between different sub-groups of units when assaulting the walls in siege battles. When the AI attempts to enter the settlement via the gates, it is now able to do a better job of first eliminating the threat of boiling oil.
  • Fixed an issue which caused units to march off in a random direction when reforming on a siege tower.
  • Improved the behaviour of units when a unit on the ground is ordered to melee-attack a unit on the walls.
  • Boiling oil no longer causes incendiary damage (so won’t burn battering rams for example).
  • Improved pathfinding when attacking units on walls with units on the ground or vice versa.
  • Improved attacking siege AI’s interaction with walls, and its use of battering rams.

Usability Improvements

Campaign

  • Fixed a bug that made it impossible to exchange units during a multiplayer campaign, unless the "Turn time" option was set to "unlimited".
  • Fixed a progression blocker in the Grand Campaign, which occurred when a "Triumph" video played (celebrating a high ranking Roman General). This prevented the player from continuing the game, by making the games UI become inactive.
Andrew Clouther

Human, historian, teacher, writer, reviewer, gamer, League of Pralay, Persona fanboy, and GameZone paragon - no super powers as of yet. Message me on the Twitters: @AndrewC_GZ

Share
Published by
Andrew Clouther

Recent Posts

Review: Hitman 3 is the peak of the trilogy

To kick off 2021, we have a glorious return to one of the best franchises…

4 years ago

Hogwarts Legacy has been delayed to 2022

Last summer, we got our first official look at Hogwarts Legacy. The RPG set in…

4 years ago

EA to continue making Star Wars games after deal expires

Today, it was revealed that Ubisoft would be helming a brand-new Star Wars game. The…

4 years ago

PS5 Exclusive Returnal talks combat, Glorious Sci-Fi frenzy ensues

Housemarque shared lots of new details about their upcoming PS5 game Returnal. Today, we learn…

4 years ago

Lucasfilm Games confirms Open-World Star Wars handled by Ubisoft

Huge news concerning the future of Star Wars games just broke out. Newly revived Lucasfilm…

4 years ago

GTA 5 actors recreate iconic scene in real life

GTA 5 is probably the biggest game of all-time. It has sold over 135 million…

4 years ago