This has been quite an emotional rollecoaster for Watch Dogs fans. First PlayStation.com writes that Watch Dogs runs at 1080p at 60fps on the PlayStation 4, then they remove it, since it was clearly a mistake. Finally, Ubisoft spoke up about the matter and finally shed light on the resolution and the framerate.
Ubisoft released a whole bunch of information on the UbiBlog, going over all sorts of information on the game, but of course, also the one that really matters to a whole lot of fans.
The game also looks great on both generations of consoles. On new-gen systems the game will run at 900p on PS4 and 792p on Xbox One, at 30 frames-per-second on both consoles. While some new-gen games now offer native 1080p, Morin says it’s much more important to deliver an amazing next-gen experience than it is to push a few more pixels onto a screen.
Creative Director, Jonathan Morin gave a little more info regarding the resolution choice, stating it's more about the experience, rather than some numbers.
Resolution is a number, just like framerate is a number. All those numbers are valid aspects of making games, but you make choices about the experience you want to deliver. In our case, dynamism is everything. Exploration and expression are everything. You want to have a steady framerate, but you want to have dynamism at the core of the experience. The same goes with resolution. People tend to look at corridor shooters, for example, where there’s a corridor and all the effects are on and it’s unbelievable, and they forget that if you apply those same global effects to an open city with people around and potential car crashes and guys in multiplayer showing up without warning, the same effect is applied to a lot of dynamic elements that are happening in every frame. So it becomes magnified in cost.
While Morin makes some valid points, many will obviously see this as a step back for next-gen systems.