Last month brought new hope to the Uncharted movie when it picked up a new director. This news came after Sony had removed the Uncharted movie from their release schedule and after the writer, Joe Carnahan teased it would be "really good" (as far as the script goes).
Carnahan has spilled even more details on the Uncharted movie's script to Collider in a recent interview. Thanks to Carnahan talking quite a bit, we know a few details on the story he's cooked up, how he's trying to make a better game-to-movie adaptation and what will be in the film.
The writer behind 'The A-Team' and 'Smokin' Aces' didn't want to spill too many details on the story, but he did say this:
"I can tell you this: what I’ve written is very anti-Indy in the sense of the guy that loves museums and wants to preserve these artifacts. He’s not! He’s a thief and he’s a grifter, and he’s a scourge. He and Sully are not good guys but they’re better than the bad guys. It’s a game, you know, they’re certainly rogues, and certainly don’t have a problem, even in the first game he just kind of dump Elena and it’s interesting. I think it’s gonna be, I honestly think this one’s got a real shot."
That's not all Carnahan had to say, he knows people don't get excited about game movies, but he has a workaround for it.
"I think that it’s gonna need to be something that exceeds the sum of its parts, you know what I’m saying? It just doesn’t function as a straight lift of the video game.
I sat down with Amy [Hening, director of Uncharted: Drake’s Fortune] and sat down with [Drake voice actor] Nolan North and sat down with Neil [Druckmann, writer of Uncharted: Drake’s Fortune], who created this thing, and took them through what I was doing and what I was thinking of and they loved it. She loved it. She understands too that you can’t be so slavish and devoted to the source material.
…It’s just making a great movie and trying to put as much of the game in as you can and the sensibilities of making Drake and Sullivan and so on, and beyond that, just do something original and fun."
Perhaps the most important thing Carnahan said though, was what parts of the game would definitely be in the movie:
Certainly the signet ring. The harvest magnet, the whole Francis Drake legend, and his parentage, his lineage. I thought that was important. You’re dealing with a guy who’s an orphan, and I came at it that way—what’s some of the things that are important to someone who’s an orphan? In the fourth game they dispelled all that, but I thought it’s still kind of an interesting. What excuses would you make about your character if you held to this notion that you were the heir to this great explorer? Your ancestor’s this great dubious, nefarious explorer? If you believed somehow that was your birthright. Were you conning yourself? There’s some interesting character stuff you can do there. That and the insane, the big action stuff. I kept some characters I like and kind of reset them within that world so there’ll be names and familiar faces and so on, but they won’t necessarily be what they were in the game, which I think is important, you have to do that, create amalgams. I can’t imagine fans of Uncharted will be unhappy, at least with the screenplay. And I do think there’s some interesting, again, anti-Indiana Jones stuff going on, looting and pillaging these UNESCO sites and world heritage sites and also these uncharted realms. There’s 3 million shipwrecks all over the world that have never been seen. That to me is fascinating. So there’s a lot of that stuff, and a lot of that’s kinda new and improved, for lack of a better phrase. I think people will dig it, but I can’t imagine. But I’m sure someone’ll hate my guts, but that’s okay, a lot of people hate my guts.
Check out the full interview on Collider.