The highly anticipated game No Man's Sky released on PlayStation 4 and PC this week, but unfortunately, it hasn't been a smooth launch and there's already some big issues in need of fixing. Fear not, Hello Games is aware of the issues and they are on the case.
No Man's Sky was developed by a small team and it seems like they weren't prepared for how many players would be playing No Man's Sky or for how long they would be playing it, but they are aware of the issues and are working on fixing them and they are offering an apology to affected players. In a blog post simply named "Issues" the director Sean Murray addressed all of the problems No Man's Sky has for the moment.
"We’re tracking a number of issues, bugs and crashes that players are reporting, and working to resolve as soon as possible."
The number of people players, and length of average play session, has been far more than our small team could have anticipated. That said, we’re working quickly to adapt."
"We sincerely apologise to anyone affected in the meantime."
In addition to the Sony QA team they have been already been using, the devs have also hired another QA team to be able to find and fix all the issues in No Man's Sky and this new QA team is bigger than the whole Hello Games team.
Right now, they "are working on fixes for the most critical issues" and announced that they are moving to a ticket system when reporting bugs. A list of what will be fixed or changed was not provided by Hello Games, just that the fixes to all of the big issues "will be in a patch in the near future".
Hello Games also offered a few workarounds for some of the known issues that players can use while waiting for a patch to fix it.
- If you believe you are stuck, or can’t reach your ship, be aware you can jetpack forever whilst pushing against any surface
- If you have made a mistake – you can revert to any of your two previous saves in the Options Menu
- If you have left your ship somewhere inaccessible, you will be able to summon it from landing pads or beacons found at most buildings or points of interest (marked by question marks)
In addition to there being some issues with No Man's Sky players have been reporting that they aren't getting their pre-order bonuses and Sean Murray responded to that as well
"It has been reported that some players have not received a pre-order bonus. In most cases so far, the player has either not redeemed their bonus correctly from the PS store or from the Options Menu. Also sometimes players have received the bonus, but the name displayed in-game was incorrect. The Alpha Vector ship is named Domanish S84 in-game, and (in the US) the Rezosu AZ65 is named Final Shadow XIV in game."
"It has been reported that using the pre-order bonus ship will leave some players stranded, if they purchase or transfer to a new ship that does not have a hyperdrive (if done very early in game). In most cases the player is actually able to continue (107 of the 135 reports emailed so far). The game already detects the player needs a hyperdrive and directs them to a nearby NPC who will give the player the hyperdrive they need. Some other players were able to resolve this issue by restarting their console."
At least a patch is coming to fix the big issues that No Man's Sky has for the moment, and hopefully another patch rolls out to fix the smaller issues.
No Man's Sky also released on PC today and all of the glorious customization options has been revealed.