Dec 22, 2005
Version 1.1 Weird Worlds Patch
Beamed Up! Patch Now Available For Critically Acclaimed Weird Worlds!
Fellow Earthicans, Digital Eel and
Shrapnel Games would like to announce the release of the official Weird Worlds:
Return to Infinite Space patch. The patch brings the retail version of the game
to version 1.1, and includes both brand spanking new game enhancements, and an
assortment of bug smashing. Here’s a partial listing of what fans can expect
when the patch is applied:
-
NEW! Scoring based on the
difficulty level. -
NEW! Enemies without guns now flee
like the cowardly sporgborks they are! -
NEW! Various command line and
in-game options have been added. -
NEW! Lots of cool new things for
mod-makers. -
(Fixed) Hitting F1 in combat twice
kept the game paused. -
(Fixed) Fighters can be rammed.
-
(Fixed) Lifeforms can now be found
on frozen planets. -
(Fixed) Mod banners not falling
back to default folder. -
…..and much more!
A complete listing of the changes
found in the version 1.1 patch can be found on the download page, which is
located here:
Patch v1.1
Simply download the file and run the
executable! It’s quick and easy, and your game will thank you for it.
Weird Worlds: Return to Infinite
Space is the sequel to Strange Adventures in Infinite Space, which was possibly
the first game to bring all the thrill of an epic space saga to your desktop in
under twenty minutes. Weird Worlds of course delivers the same grandiose
gameplay as its predecessor, and it still only takes about twenty minutes to
play (though now players can choose to shorten or lengthen the time), but now
space is so crammed with new things you’ll understand why it has to be infinite
to fit it all in!
New encounters, new lifeforms, new
technologies, new starships, new events, and a whole warpcore load more can be
found in Weird Worlds. Combat, while still avoiding the number-crunching
intensity of Star Fleet Battles, is deeper, and is an amazing spectacle to
behold. Heck, the whole game is an amazing spectacle to behold, but don’t take
the word of your friendly neighborhood PR person (trustworthy and handsome he
may be), check out some of the accolades Weird Worlds has recently received…
Game Industry News
www.gameindustry.com
rated it 4.5/5 and had this to say:
"…WWRIF makes a perfect gift for
just about anyone who likes space and science fiction, even if they are not a
hardcore gamer. Anyone can appreciate the literary humor found in the game. And
the simple gameplay is easy to learn and difficult to master, like any great
title."
And Game Tunnel
www.gametunnel.com
not only awarded Weird Worlds an Editor’s Choice award, but they also chose
Weird Worlds to be Game of the Month…and they didn’t stop there! Weird Worlds
was recently chosen by Game Tunnel as the 2005 Quest/Adventure/Platform Game of
the Year! Here’s what they said about it:
"As the coolest trip across the
galaxy in the history of games Weird Worlds: Return to Infinite Space is a
sure-fire hit that should be in every gamer’s library. It was a run-away winner
of our Adventure/Quest game of the year for 2005."
Let’s also not forget that Weird
Worlds is a finalist in the 2006 Independent Games Festival
www.igf.com/ in two
categories, the Seumas McNally Grand Prize and Innovation in Audio. Winners will
be announced in March, but really, how could the genius that is Weird Worlds not
come out on top?
For more information Weird Worlds:
Return to Infinite Space, or any of our other amazing line-up of titles, please
visit us at
www.shrapnelgames.com
To visit our company blog go to
www.shrapnelcommunity.com/blog/