Categories: News

Warner Bros. Interactive Entertainment Announces Scribblenauts for Nintendo DS

April 30, 2009

Warner Bros. Interactive
Entertainment Announces Scribblenauts for Nintendo DS

5th Cell’s Groundbreaking
Emergent Game for Nintendo DS

Warner Bros. Interactive
Entertainment has announced its exclusive agreement to acquire, publish and
distribute Scribblenauts, a revolutionary original IP for Nintendo DS. Created
and being developed by 5TH Cell, the game, available in fall 2009, will deliver
a completely new, innovative gameplay experience. Scribblenauts offers a sandbox
style game for all-age fun with two styles of gameplay and more than 200 levels.

“Scribblenauts is a fresh and
inventive game offering players of all ages a chance to experiment and use their
imagination in a really fun handheld gaming experience,” said Samantha Ryan,
Senior Vice President, Production and Development, Warner Bros. Interactive
Entertainment. “5TH Cell has a tradition of developing high-quality, innovative
games such as Drawn to Life and Lock’s Quest, and we’re very pleased to work
with them on Scribblenauts.”

“We’re excited to be working with
Warner Bros. Interactive Entertainment to bring Scribblenauts to a wide range of
gamers, so they can play something they’ve never experienced anywhere else,”
said Jeremiah Slaczka, Creative Director and Co-Owner of 5TH Cell.
“Scribblenauts is our biggest DS title to date and the culmination of our design
knowledge and past experience creating original games.”

In Scribblenauts, the player uses
the Nintendo DS touch-screen to help his character, Maxwell, acquire the starite
in each level by solving a series of puzzles. The twist is, in order to solve
the puzzle, the player uses the stylus and notepad to write down the word for
any object that comes to mind in order to reach the goal. Every object behaves
as it would in the real world, and the player can combine countless objects
together to create completely new behaviors. Every level has more than one
written object to use as a solution, opening up the game to unlimited replay.

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