Ubisoft has been utilizing the same mechanic in a number of games. Call it laziness or whatever you want, but Assassin's Creed, Far Cry and the first Watch Dogs all used it: Towers. In all of these games, players could use towers to unlock new missions.
The sequel to Watch Dogs will not feature this popular mechanic, forcing players to explore the world instead of climbing to the top of a structure and discover more missions. This reveal came from creative director Jonathan Morin during an interview with Eurogamer.
"It's not a game where you open your map and everything's there. There are no towers. You just explore the world."
Instead of towers, Watch Dogs 2 will feature an entirely different progression process. In order to progress in Watch Dogs 2, you will need to bring up your amount of 'virtual followers' that are essentially the game's XP system. With this progression system, you won't even need to play the game's story to progress.
"You can barely touch the story," Morin explained. "You have many different operations which give you followers, which guide your progression." The story has three "milestones" to hit will finish the game's story, he added, "but mathematically you can unlock everything else through co-op or free-roam."
It's an interesting way to go about progression, but it almost feels like Ubisoft was more concerned with the world than the story.