It may be in the early phases, but Project Wight looks pretty awesome. Revealed earlier in the week, the game casts players in the role of an intelligent monster living alongside humans in an alternate history during the Viking Age. Your species has been gradually wiped out by the Northern horde, and you start out as a child that eventually grows into an adult over the course of the game.
The interesting thing about the growth of the monster is that it is the crux of the game's mechanical evolution system. As a child, you can be killed by even the weakest humans, but your strengths lie in stealth, agility, and being able to crawl into small spaces to escape your pursuers. When you grow into an adult, you gain added strength for use in combat and can take on groups of enemies at once (tearing their throats apart looks pretty cool). Since RPGs are all about character development, it's so much more engrossing to see your character physically grow up as you develop their abilities in the background.
Here's a description of the game from the official website:
Project Wight is no ordinary RPG. Turning its focus to the person on the other side of your sword, it offers a unique spin on a familiar form, that could only come from a team that do things their own way. Modeled on record labels and theatre groups, The Outsiders aren't troubled by bucking convention. They embrace a 'punk rock ethos' rather than the typical start-up model. The result? A captivating, subversive game concept turning heads long before pre-production.
Project Wight is being developed by The Outsiders, a brand new studio co-founded by David Goldfarb and Ben Cousins, both of whom are known for their work on the Battlefield series, particularly Battlefield: Bad Company 2. Project Wight currently has no targeted release date, but we will keep you posted as more is revealed on the project.