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[Watch] Prey gets an action packed breakdown of weapon and power combos; Details here

After getting a look at the first 35 minutes of Prey and the alien lifeforms we will be encountering, Bethesda and Arkane Studios have let us in on the weapon and power combos that will be featured in the game.

Each player's experience will be unique in Prey, something that is shown off in the video below:

Prey does not feature any 'classes' just skills and upgrades to choose from.

There are 24 human upgrades and 20 alien powers to choose from, with upgrades to those alien powers. Basically, players will have plenty of choices when it comes to building up their character, making it hard to find two players who have characters that are the same.

Get a breakdown of the powers you'll be using in Prey below! Check out the BethBlog for more.

ENERGY TREE

Kinetic Blast (I, II and II)

  • Create a physical blast that deals up to 70 damage and pushes away anything within 5 meters of the targeted area.
  • Upgrade Kinetic Blast to increase the damage and push radius around the targeted area.

Lift Field (I and II)

  • Manipulate gravity to create a column of upward force up to 7 meters tall that last 15 seconds and can trap enemies.
  • Upgrade Lift Field to increase the height of the column.
  • Shown in the video at 00:10-00:16

Electrostatic Burst (I, II and III)

  • Create an electrostatic burst that deals up to 25 damage within 3 meters of the targeted area. Additionally, the burst disrupts electronic equipment, stuns robotic targets for 3 seconds, and stuns biological targets for 2 seconds.
  • Upgrade Electrostatic Burst to increase the damage and area of effect, as well as the stun periods for both robotic enemies and biological enemies.
  • Shown in the video at 00:23-00:26

Electrostatic Absorption

  • Absorb 50% of all electrical damage as psi points.

Electrostatic Resistance

  • Negate stun and take 50% less damage from electrical attacks and hazards.

Superthermal (I, II and III)

  • Create a trap of super-heated plasma that deals up to 80 fire damage within 4 meters when triggered.
  • Upgrade Superthermal to increase the damage and area of effect.
  • Shown in the video at 00:39-00:48

Thermal Resistance

  • Take 50% less damage from fire attacks and hazards.

Thermal Absorption

  • Absorb 50% of all fire damage as psi points.

MORPH TREE

Mimic Matter (I, II and III)

  • Camouflage yourself by taking the form of a nearby object. Movement is possible but may draw attention. Uses 2 psi per second.
  • Upgrade Mimic Matter to mimic more complex machinery, like turrets and Operator bots around Talos I.

Regeneration (I and II)

  • Regenerate up to 10 health immediately after taking damage.
  • Upgrade Regeneration to increase the amount of health you regenerate.

Phantom Shift (I and II)

  • Rapidly change position up to 6 meters away and leave behind a double that fools enemies for 4 seconds.
  • Upgrade Phantom Shift to increase the distance you move and the length of time your double distracts your enemies.
  • Shown in the video at 00:33-00:39

Ether Resistance

  • Take 50% less damage from ether attacks and hazards.

Ether Absorption

  • Absorb 50% of all ether damage at psi points

Phantom Genesis (I and II)

  • Create a Phantom that will fight for you from a human corpse.
  • Upgrade Phantom Genesis to create a more powerful Phantom to fight for you. Phantom type is randomly determined.
  • Shown in the video at 00:26-00:33

TELEPATHY TREE

Backlash (I, II and III)

  • Create a shield for 20 seconds, which prevents the next enemy attack from damaging you. Enemies that attack the shield are repelled.
  • Upgrade Backlash to increase the number of attacks the shield can block.

Fear Resistance

  • Reduce duration of fear effects by 25%.

Psychoshock (I, II and III)

  • Execute a direct psychic shock attack against biological targets for 45 damage and nullify psi abilities for 10 seconds.
  • Upgade Psychoshock to increase the amount of damage the attack does, as well as the amount of time psi abilities will be nullified.

Mindjack (I, II and III)

  • Force biological enemies to end hostilities and fight for you for up to 20 seconds. Also frees humans from Typhon mind control.
  • Upgrade Mindjack to increase the amount of time enemies will fight for you.

Remote Manipulation (I, II and III)

  • Use your mind to retrieve distant objects and interact with devices up to 10 meters away.
  • Upgrade Remote Manipulation to increase your range.

Machine Mind (I, II and III)

  • Force robotic enemies to end hostilities and fight for you for up to 30 seconds.
  • Upgrade Machine Mind to increase the amount of time hostile robotic enemies will fight or you.
  • Shown in the video at 00:20-00:23
Tatiana Morris

I work here, so at least I've got that going for me. Catch me on Twitter @TatiMo_GZ

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Tags: BethesdaPrey

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