No Man's Sky released on the PlayStation 4 today and players are already doing their best to test the limits of the game. The founder and creator of No Man's Sky, Sean Murray, detailed that the game was "not a multiplayer game" and that "the chances of two players ever crossing paths in a universe this large is pretty much zero," but that did not stop two players from attempting to cross paths.
While exploring star systems, one player came across a system that had already been discovered. So, they messaged the user that discovered the system and decided to attempt a meetup. One user was broadcasting the attempted meetup via Twitch, but you can watch the two stream side-by-side here.
The two decided to meet at a space station, however, when they arrived they did not find each other. They even stood in the same spot at the space station.
A side by side of each player's view.
What is interesting about the two players standing ni the same spot is that each of their worlds look so different. One is relatively clear and the other has a red haze. It's possible the two are on two different servers, experiencing the same world, but in two different instances.
However, one player appears to be having connection issues.
Why is the community so upset with this? Well, Murray gave players the hope that they could find each other in an interview with University Herald in July:
"Ultimately, the answer is both. However, the chances of bumping into another player in this colossal universe is extremely thin. Even if 100 players landed on the same planet at the same time, they wouldn't instantly be able to find each other: it's important to remember that "No Man's Sky's planets are the size of real planets."
The two are still attempting to meet in the same place.