What Japan’s top game creators are planning

Japanese magazine Famitsu spoke with some of Japan's top game creators to learn about their future intentions for the industry.

Hideaki Itsuno wants to work on a sequel to Dragon's Dogma. The world size was only two-thirds of what he imagined, and he only managed to fit 60-70 percent of his ideas into the game. He'd like to give players the option of creating quests for themselves and their pawns, as well as jumping onto an enemy to attack.

Itsuno also has an idea for a fighting game in which skills and experience matter less.

Capcom's Motohide Eshiro would like to assume a position as producer, managing projects with multiple facets. He'd also like to design an arcade beat-em-up like Final Fight using today's technology.

Grasshopper Manufacture's Suda 51 will continue to make sure gamers know that he and his company are separate identities, not one in the same. He believes that the future lies in online capabilities, and he would like to test social elements. He hinted that he might start a new project.

Tecmo Koei's Kenichi Ogasawara wants to add a third pillar to the Musou series, complementing Sangoku Musou (Dynasty Warriors) and Sengoku Musou (Samurai Warriors). He also believes that an open world may be essential for demonstrating the reality of battle and human drama.

Ogasawara also wants to develop a new, different kind of action game.

Sony Computer Entertainment's Keiichiro Toyama, who made Gravity Rush and Siren, is interested in making a sequel to the former if fans demand it. He'd also like to make an unorthodox hack-n-slasher.

Sega's Toshihiro Nagoshi is leaning toward making an online game, saying he finds the free-to-play model attractive.

Finally, Square Enix's Naoki Yoshida is concentrating solely on relaunching Final Fantasy XIV, hoping to give players what they want and sneak in FFVII's Golden Saucer, as well.

If he could work something entirely from scratch, he'd like to incorporate Akihiko Yoshida's artwork into a game.

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[Andriasang]