Categories: News

What’s new in Diablo 3 patch 2.1.1

Yesterday, Diablo 3 patch 2.1.1 went live in the Americas for PC. The newest update offers a number of improvements, including buffs to pets and, of course, class tweaks. There's also some changes to Adventure Mode and an increase in drop rate for Rift Guardians. Blizzard posted a detailed change-log of what patch 2.1.1 brings, and you can find it all below.

CLASSES

  • General
    • Pets
      • Philosophy
        • We want pet survivability to be roughly equivalent to the player that summoned them
      • Many monster attacks that are intended to be avoided by players, and weren't already dealing reduced damage to pets, now deal significantly less damage to pets
      • Bug Fixes
        • Pets are now properly affected by Shield Pylons
  • Crusader
    • Active Skills
      • Shield Bash
        • Can now be interrupted during the hit animation
  • Witch Doctor
    • Active Skills
      • Fetish Army
        • Fetish Life has been greatly increased
        • Fetish movement speed has been significantly increased
        • Fetish leash range has been slightly increased
      • Gargantuan
        • Gargantuan is now summoned at the location of your mouse cursor
        • Summon animation speed has been increased
      • Spirit Walk
        • No longer cancels early when the physical body that is left behind takes enough damage
      • Summon Zombie Dogs
        • Zombie Dog Life has been greatly increased
    • Passive Skills
      • Fetish Sycophants
        • Fetish Life has been greatly increased
        • Fetish movement speed has been significantly increased
        • Fetish leash range has been slightly increased
    • User Interface
      • Fetish Army and Fetish Sycophants portrait icons should now display more fitting names on mouseover

ITEMS

  • Class-Specific Legendary Items
    • Wizard
      • Firebird's Finery
        • The infinite DoT debuff should now have a unique effect when it is applied
  • Legendary Gems
    • Boon of the Hoarder
      • The number of Gold piles that explode from enemies on kill has been reduced
        • To compensate, the amount of Gold in each pile has been increased
        • The total amount of Gold dropped remains unchanged, but this will noticeably reduce screen clutter
  • Bug Fixes
    • The Moratorium secondary power can now be triggered by assists
    • The Bane of the Trapped damage increase will now properly applied to Frozen enemies
    • The Gem of Efficacious Toxin poison DoT can now properly be applied by pet attacks

ADVENTURE MODE

  • Rift Guardians and Greater Rift Guardians now drop more crafting materials
  • Infernal Machine
    • In multiplayer games, the Key of Bones, Key of Gluttony, and Key of War will now be considered group drops
      • This means that, instead of players having an individual chance to find a key, that chance is now exists at the party level
      • If a Key of Bones, a Key of Gluttony, or a Key of War drops, it will drop for everyone in the party at the time
  • Greater Rifts
    • The Rift of Trials has received numerous adjustments in an effort to more accurately assess an appropriate level of Greater Rift
    • Large Aqueduct and Sewer maps will no longer show up in Greater Rifts
  • Kadala
    • Philosophy
      • While Kadala is doing a great job of giving players more control over finding specific items, we felt the current experience was a bit cumbersome and inconvenient
      • As a result, we're working to reduce the frequency at which players need to run between Kadala and the Blacksmith to salvage unwanted items
    • The cost to purchase items from Kadala has been greatly increased
    • The chance for Kadala to drop a Legendary item has also been greatly increased
  • Bug Fixes
    • Fixed an issue that could cause Greater Rift Guardians to sometimes drop multiple of the same Legendary Gem

CRAFTING

  • Mystic
    • Enchanting
      • Philosophy
        • We want players to be able to more reliably add sockets to their jewelry in order to enjoy Legendary Gems
        • We still have long term plans to provide more outlets for excess gems and more ways to farm gems that a player needs; however, since those changes are further down the road, we wanted to improve the quality of life of Seasonal and Non-Seasonal players alike by making it easier to add a socket to your Rings and Amulets
      • The cost to enchant jewelry has been reduced from a Flawless Imperial gem to an Imperial gem

MONSTERS

  • The Electrified monster affix now has a short internal cooldown
  • The damage of The Butcher's Fan of Spears attack has been slightly reduced
  • The range of the Charging Beasts' Charge attack has been slightly reduced
  • Plague Nest Bats have had their health globe drop rate significantly decreased
  • Nephalem Rifts and Greater Rifts
    • Maggot Broods no longer start out burrowed in Nephalem Rifts and Greater Rifts
    • Sand Dwellers no longer start out burrowed in Nephalem Rifts and Greater Rifts
    • Demonic Hellflyers now run away less frequently and no longer ambush players from the air in Nephalem Rifts and Greater Rifts
    • Ghosts now run away less frequently and no longer fly through walls in Nephalem Rifts and Greater Rifts
    • Rockworms can no longer spawn in Nephalem Rifts and Greater Rifts
Matt Liebl

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Matt Liebl
Tags: Diablo 3

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