What would Ocarina of Time look like in Unreal Engine 4? Like this

The Wii U's impending entry to The Legend of Zelda has some lofty standards to meet (no, Hyrule Warriors doesn't count), and they've only gotten loftier thanks to designer Michael Eurek's remaster of the series' Temple of Time (as seen in Ocarina of Time). The remake shows the iconic locale in stunning HD glory and offers a very real glimpse at how Zelda could look running on next-gen hardware.

The remake was rendered using Unreal Engine 4, which recently became available to the general public. However, Michael was only able to make use of UE4 after 6 long months of Maya, Z-brush and Photoshop work, culminated in the dazzling walkthrough video seen below. 

[Kotaku]

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Austin Wood started working as a writer when he was just 18, and realized he was doing a terrible job at just 20. Several years later, he's confident he's doing a significantly less terrible job. You can connect with him on Twitter @austinwoodmedia.