Sadly, Tomb Raider will not be coming to the Wii U console. It's a sad realization for many Wii U owners looking to recapture the nostalgia of Lara Croft through this reboot. But why not? Surely, the Wii U is capable of running Crystal Dynamics' upcoming blockbuster with relative ease. As it turns out, it's more about the Wii U's interface than anything.
Despite having the utmost respect for Nintendo and its consoles, creative director Noah Hughes admitted that the Wii U's unique interface did not fit the company's goal of delivering the same experience across all platforms.
"I'm always a fan of the Nintendo systems, in particular they really push interface design, and from a game design perspective it's fun to play with new interfaces," Hughes told TrueGaming. "Having said that, it's something that I think we would want to tailor the experience to if we were going to do it."
"All three [other console and PC versions] are really trying to deliver roughly the same experience, but delivered best on each platform, and I think something like the Wii U often asks you to do something unique based on a unique interface," Hughes added. "That's something as a gamer I love, but it's something you don't want to do half-heartedly as a developer."
Tomb Raider is due out for Xbox 360, PS3, and PC on March 5, 2013.
[GameSpot]
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