The following is the official press release created by WolfPack Studios on the date of May 21st, 2001. Wolfpack Studios, Inc. Announces Phase Two Beta Test of Shadowbane AUSTIN, TX – May 21st, 2001 – Online game studio Wolfpack Studios, Inc. announced the beginning of the second phase of beta testing for Shadowbane, the company’s flagship title. Shadowbane is designed to allow tens of thousands of players to interact with each other’s characters online in a single game session. Widely regarded as one of the most anticipated titles in the field of Massively-Multiuser Online Roleplaying Games, Shadowbane offers players the unique opportunity to shape and interact with the virtual world around them, forming alliances, beginning feuds, and vying for economic and political supremacy over an array of fantasy worlds. "Shadowbane has taken its first baby steps, and now it’s time for the game to really grow," said Josef Hall, founder and president of Wolfpack Studios, Inc. "With the second phase of Beta Testing, Shadowbane is continuing steadily towards fulfilling our vision of what true online gaming should be." Phase one of Shadowbane’s beta test centered around character creation and core game mechanics, and ended April 13th 2001. Hailed as a complete success by the development team, phase two will center around the creation of a better and richer game world. New environments will be brought into play, existing landscapes will be refined, and new monsters will come online to menace players. Characters, the player-created ‘avatars’ of the Shadowbane world, will not be ignored either. More than one hundred new skills and powers are being added for characters, and characters will undergo a second round of balancing and refinement. A blend of both traditional fantasy role playing and real time strategy games, Shadowbane will offer an entirely new experience to online gamers. "One of the biggest things that sets Shadowbane apart from other online games is our approach to world building and design," comments J. Todd Coleman, Vice President of Sales and Marketing for Wolfpack. "In other games players must wait at arbitrary dividing lines for world zones to load up. Shadowbane will offer seamless movement through a bewildering array of landscapes and environments." Coleman went on to explain another big difference between Shadowbane and its competition. "MMORPG’s are also sometimes called ‘Persistent State Worlds,’ but at Wolfpack we’re hoping to shift that paradigm. Our game world won’t be persistent: in Shadowbane players will be able, for the first time, to move from server to server, with each server offering its own unique geography, geography that will change because of the actions of players and player alliances. Phase two beta will put the creation of this dynamic world at center stage." The new phase of beta testing will incorporate more users into the growing Shadowbane world. "Phase one taught us a lot, and we’ve done some extensive refinements to the game that focus not only on functionality, but also on playability," said James Nance, Wolfpack’s Lead Designer. "The foundations have been laid, and are sound. This time around we’re adding more players, more races, and above all more environments into the mix. Balance is one of our chief concerns, but so is playability – in addition to looking good, performing well, and being fair, Shadowbane will be fun and exciting to play." In Shadowbane, players face the challenge of carving out a destiny for themselves in a fantasy world quite literally torn apart by massive cataclysms. By taking the role of warlords, powerful wizards, and holy men, players will take their place in a landscape rocked by wars, political turmoil, and intrigue. Player built cities and alliances will interact with each other and clash for supremacy in a dynamic, fully interactive 3D environment. Shadowbane in the only MMORPG being developed for both Macintosh and PC platforms, and will be distributed in Western Europe by Swing! Entert@inment Media AG. About Wolfpack Studios Founded in early 1999, Wolfpack Studios, Inc. is a start up firm dedicated to servicing the Internet gaming marketplace. Dedicated to pushing the boundaries of Internet technology, the company develops products and services for a worldwide customer base with the mission of establishing a new standard in the areas of virtual 3D environments and persistent world gaming. For more information on Wolfpack Studio’s upcoming titles, please visit the company’s World Wide Web site at http://www.shadowbane.com/. About SWING! Entert@inment Media AG SWING! Entertainment Media AG is the first German publisher of computer games for the Massively Multiuser Online Games market. Active in the development, licensing and marketing of their own and other companies’ games, SWING! is dedicated to producing the highest quality digital entertainment software available. Electronic games for all common game systems, including Nintendo Gameboy Color, Sony PlayStation and Sega Dreamcast, CD ROMs for PCs are available, and SWING! is also moving forward with the development of titles for the PlayStation 2 and multiplayer online games. Visit http://www.swing-games.de for more information. ### Press contact : J. Todd Coleman, VP of Sales and Marketing WolfPack Studios, Inc. 512.452.6200 voice, 512.452.6004 fax coleman@wolfpackstudios.com For More Product Information |