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World of Warcraft Patch 5.4 brings Flexible Raiding and a Siege of Orgrimmar

In case you missed it, World of Warcraft got a pretty massive patch yesterday. Patch 5.4, Siege of Orgrimmar, went live yesterday bringing all-new content and a plethora of features to the long-standing MMORPG.

The highlight is, of course, the actual Siege of Orgrimmar, where you and a raid party will lay siege to Hellscream's capital city to topple the ruthless Garrosh Hellscream.

Speaking of raids, patch 5.4 also introduces Flexible Raiding Difficulty. Designed for pre-made groups of 10 to 25 players, or any number in between, this new difficulty will adjust automatically based on the number of players present. Encounters are intended to provide a challenge "roughly between Raid Finder and Normal difficulty."

Not your typical patch, 5.4 unveils the mysterious Timeless Isle which has emerged from the mists off the eastern coast of Jade Forest. The Timeless Isle is home to five new world raid bosses and filled with "secrets and mysteries, many of which dynamically  become available to explorers."

Other features include: Proving Grounds, a place for you to test and improve your combat skills in a safe, controlled environment; a redesigned arena system that no longer requires you to create or join an Arena team to compete; and Connected Realms, a set of two or more standard realms that have been permanently and seamlessly "linked."

As you can see, this is a very massive patch with a ton of new features and content. For a full rundown on everything Patch 5.4 brings to World of Warcraft, check out the patch overview on the game's official website.

Matt Liebl

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Matt Liebl

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