In Mirror's Edge our protagonist Faith did not rely on guns, but had she had the option to use a gun if the opportunity presented itself. In Mirror's Edge Catalyst this will no longer be the case, guns will not be an option and neither will killing your opponents.
Senior Producer Sara Jansson previously offered details on Mirror's Edge Catalyst, saying that the game is "not a sequel" to its predecessor, but a prequel of sorts. Jansson has now offered more insight on the style of combat that we can look forward to in Catalyst.
“In Mirror’s Edge Catalyst, you won’t be using any guns at all,” said Jansson to Polygon. “We’ve completely removed that aspect of the game. You can’t even pick them up.”
Omitting gunplay from the game does not mean that Faith will not be in combat in the game, she surely will. DICE has created a new combat system for Catalyst that "builds on the flow" of the game, but will not have Faith dealing any fatal blows.
“Faith will fight, but she doesn’t kill,” explained Jansson. “Now the fighting is more of an extension of the movement. It builds on the flow. It fits a lot better with the game mechanics. When Faith is in flow, when she stitches together move after move without failing and keeps her momentum going, she’s actually invulnerable to bullets. That can keep her out of harm’s way. It’s only when she stops that she can get hurt.”
Mirror’s Edge Catalyst is set to release on February 23, 2016 on Xbox One, PlayStation 4 and Origin for PC.
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