Categories: Originals

Bravely Default Cheats: Complete list of jobs and skills

Bravely Default demo has just hit the NA eShop and will be released in February. But since the game is already out in other parts of the world, we thought we'd help you out a bit and get you primed for its inevitable release.

Here is the complete list of 24 jobs in the game, as well as their skills, what level they're unlocked, and the associated cost of slotting them.

These jobs get unlocked as you progress through the game.

Job list:

  1. Freelancer
  2. White Mage
  3. Black Mage
  4. Knight
  5. Swordmaster
  6. Ninja
  7. Valkyrie
  8. Performer
  9. Red Mage
  10. Spell Fencer
  11. Time Mage
  12. Thief
  13. Merchant
  14. Monk
  15. Pirate
  16. Salve-Maker
  17. Summoner
  18. Ranger
  19. Dark Knight
  20. Templar
  21. Arcanist
  22. Spirit Master
  23. Conjurer
  24. Vampire

Freelancer

Investigate – Obtained: Level 1, Cost: None, Description: Display the enemies' information

Treat – Obtained: Level 2, Cost: None, Description: Heal 20% of max HP

Dowsing – Obtained: Level 3, Cost: 1 Slot, Description: Display treasures in the area

Hopscotch – Obtained: Level 4, Cost: 1 Slot, Description: No damage from trapped floors

Apologize – Obtained: Level 5, Cost: None, Description: Decrease your aggro

Prayer – Obtained: Level 6, Cost: 1 Slot, Description: Increase the success rate of buffs

Max 10% Up – Obtained: Level 7, Cost: 1 Slot, Description: Increases MP by 10%

Endurance – Obtained: Level 8, Cost: None, Description: Increases defense by 25%

Flee – Obtained: Level 9, Cost: 20MP, Description: Run from battle

JP Up – Obtained: Level 10, Cost: 1 Slot, Description: Raises Job XP gain

Hold Out – Obtained: Level 11, Cost: 3 Slots, Description: Retain 1 HP when knocked out in battle

Enemy Repellent – Obtained: Level 12, Cost: 1 Slot, Description: Decreases field encounter rate by 50%

Enemy Collect – Obtained: Level 13, Cost: 1 Slot, Description: Increases field encounter rate by 50%

Mimic – Obtained: Level 14, Cost: None, Description: Use previous command without using MP or HP

White Mage

White Magic Level 1 – Obtained: Level 1, Cost: None, Description: Ability to use Level 1 White Magic

Magic Defense 10% Up – Obtained: Level 2, Cost: 1 Slot, Description: Increase magic defense by 10%

White Magic Level 2 – Obtained: Level 3, Cost: Variable, Description: Ability to use Level 2 White Magic

Staff Lore – Obtained: Level 4, Cost: 1 Slot, Description: Raise Staff aptitude rank

Spontaneous Recovery – Obtained: Level 5, Cost: 1 Slot, Description: Revert Blindness and Poison after battle

White Magic Level 3 – Obtained: Level 6, Cost: Variable, Description: Ability to use Level 3 White Magic

Water Ward – Obtained: Level 7, Cost: 1 Slot, Description: Decreases damage received from Water Element

Angels Blessing – Obtained: Level 8, Cost: 3 Slots, Description: Decreases damage received by 25%

White Magic Level 4 – Obtained: Level 9, Cost: Variable, Description: Ability to use Level 4 White Magic

Magic Defense 30% Up – Obtained: Level 10, Cost: 3 Slots, Description: Increases magic defense by 30%

White Magic Level 5 – Obtained: Level 11, Cost: Variable, Description: Ability to use Level 5 White Magic

Unchanged for All – Obtained: Level 12, Cost: 3 Slots, Description: Ability to target multiple enemies and keeping the spells potency

White Magic Level 6 – Obtained: Level 13, Cost: Variable, Description: Ability to use Level 6 White Magic

Law of Conservation of Life – Obtained: Level 14, Cost: 3 Slots, Description: Revives all allies with full HP after KO

Black Mage

Black Magic Level 1 – Obtained: Level 1, Cost: None, Description: Ability to use Level 1 Black Magic

Rod Lore – Obtained: Level 2, Cost: 1 Slot, Description: Raise Rod aptitude rank

Black Magic Level 2 – Obtained: Level 3, Cost: Variable, Description: Ability to use Level 2 Black Magic

Fire Element Abatement – Obtained: Level 4, Cost: 1 Slot, Description: Decreases damage received from fire

Damage Disperse – Obtained: Level 5, Cost: 1 Slot, Description: Split damage done to you among allies

Silence Immunity – Obtained: Level 6, Cost: 1 Slot, Description: Immune to Silence status

Black Magic Level 3 – Obtained: Level 7, Cost: Variable, Description: Ability to use Level 3 Black Magic

Magic Resonance – Obtained: Level 8, Cost: 1 Slot, Description: The more party members that have this active, the stronger magic attacks become

Black Magic Level 4 – Obtained: Level 9, Cost: Variable, Description: Ability to use Level 4 Black Magic

Magic Attack 20% Up – Obtained: Level 10, Cost: 2 Slots, Description: Increases magic attack by 20%

Black Magic Level 5 – Obtained: Level 11, Cost: Variable, Description: Ability to use Level 5 Black Magic

Magic Defense Penetration – Obtained: Level 12, Cost: 3 Slots, Description: Enemies will have lower magic defense

Black Magic Level 6 – Obtained: Level 13, Cost: Variable, Description: Ability to use Level 6 Black Magic

Everything Becomes All – Obtained: Level 14, Cost: 3 Slots, Description: Ability to target all enemies with magic

Knight

Raid – Obtained: Level 1, Cost: None, Description: Deal 125% damage with attack

Two Hands – Obtained: Level 2, Cost: 1 Slots, Description: Ability to equip second weapon (katanas, swords, axes, spears and staves) instead of a shield

Physical Defense 10% Up – Obtained: Level 3, Cost: 1 Slot, Description: Increases physical defense by 10%

Iron Wall – Obtained: Level 4, Cost: None, Description: Increases physical defense by 600% for one round

Cover – Obtained: Level 5, Cost: None, Description: Takes damage instead of an ally with low HP

Shield Attack – Obtained: Level 6, Cost: 8MP, Description: Deal 100% normal attack and raise physical defense by 25% for 2 turns

Shield Lore – Obtained: Level 7, Cost: 1 Slot, Description: Raises Shield aptitude rank

Vengeance – Obtained: Level 8, Cost: 1BP, Description: Attack with a damage modifier tied to how many party members are KO'd

Sword Lore – Obtained: Level 9, Cost: 1 Slot, Description: Raises sword aptitude rank

Protect With All My Might – Obtained: Level 10, Cost: None, Description: Protect selected ally from damage, take only half damage

Two-Handed Shield – Obtained: Level 11, Cost: 1 Slot, Description: Ability to equip second shield instead of a weapon

Physical Defense 30% Up – Obtained: Level 12, Cost: 3 Slots, Description: Increases defense by 30%

Chivalry Soul – Obtained: Level 13, Cost: 1 Slot, Description: Increases defense whenever Protect ally, Full Cover, or White Knight is used

Ultra Charge – Obtained: Level 14, Cost: 1BP, Description: Attack will have 200% increased strength

Swordmaster

Nothing Ventured – Obtained: Level 1, Cost: None, Description: Halved damage from physical attack, counterattacks with double damage

Earth Damage Reduction – Obtained: Level 2, Cost: 1 Slot, Description: Decreased damage from earth attacks

Katana Knowledge – Obtained: Level 3, Cost: 1 Slot, Description: Raise Katana aptitude rank

A Nail Which Sticks Out Gets Hammered Down – Obtained: Level 4, Cost: 1BP, Description: Reduce enemy BP by 1

Multitask – Obtained: Level 5, Cost: 2 Slots, Description: 25% chance to follow up an attack when performing a conventional attack

Counter – Obtained: Level 6, Cost: 2 Slots, Description: Increases counter-attack strength

Confusion Immunity – Obtained: Level 7, Cost: 1 Slot, Description: Immune to Confuse status

Before Swine – Obtained: Level 8, Cost: None, Description: Minimize damage from attacks and counter-attack magic attacks

Counter Amp – Obtained: Level 9, Cost: 1 Slot, Description: Increases counter-attack damage

Know Thine Enemy – Obtained: Level 10, Cost: None, Description: Counter-attack with 400% power when hit by selected enemy

Gather Strength for a Renewed Attack – Obtained: Level 11, Cost: 2 Slots, Description: Damage increased based on current BP

The Worm Turns – Obtained: Level 12, Cost: None, Description: Counter-attack with 750% power when below 20% HP

Slow and Steady – Obtained: Level 13, Cost: 1 Slot, Description: Increases speed after a default

Traveling While Deliberately not Paying Fare – Obtained: Level 14, Cost: None, Description: No MP cost for two rounds

Ninja

Shippu Jinrai – Obtained: Level 1, Cost: 16MP, Description: Ninja will attack first in every round

Koin Ryusai – Obtained: Level 2, Cost: 1 Slot, Description: Counter-attack after successfully evading an attack

Evasion +10% – Obtained: Level 3, Cost: 1 Slot, Description: Increases evasion by 10%

Utsusemi – Obtained: Level 4, Cost: None, Description: Avoid a single physical attack

Keishi Kasiei – Obtained: Level 5, Cost: 1 Slot, Description: Increases attack damage after successfully evading an attack

Ikkikasei – Obtained: Level 6, Cost: 1BP, Description: Increased amount of hits by 100% on next turn

Momentum – Obtained: Level 7, Cost: 1 Slot, Description: Ability to attack more when defeating an enemy

Evasion +20% – Obtained: Level 8, Cost: 2 Slots, Description: Increases evasion by 20%

Shunshin no Jutsu – Obtained: Level 9, Cost: None, Description: Increased evasion for six rounds

Kugutsu no Jutsu – Obtained: Level 10, Cost: None, Description: Choose which party member to receive damage from selected enemy

Duel Wield Mastery – Obtained: Level 11, Cost: 1 Slot, Description: Decreases dual-wield damage penalties

Hide – Obtained: Level 12, Cost: None, Description: Decreases chance of being targetted for four rounds

Evasion +30% – Obtained: Level 13, Cost: 3 Slots, Description: Increases evasion by 30%

Thousand Hands – Obtained: Level 14, Cost: 2 Slots, Description: Extend users hit count from 16 to 32

Valkyrie

Crescent Moon – Obtained: Level 1, Cost: 1BP, Description: Increases damage by 125% for staves and swords

Jump – Obtained: Level 2, Cost: 1BP, Description: Deal 250% damage in the next round, more if using a spear

Spear Lore – Obtained: Level 3, Cost: 1 Slot, Description: Raises Spear aptitude rank

Judgement – Obtained: Level 4, Cost: 2BP, Description: Target a single enemy for 400% increased damage

Spirit Barrier – Obtained: Level 5, Cost: 10MP, Description: Damage is done to character's MP instead of HP

Soul Crush – Obtained: Level 6, Cost: 16MP, Description: Deal damage to target's HP

Boost BP Techniques – Obtained: Level 7, Cost: 3 Slots, Description: Skills that use BP cost one more than normal, have an increased 150% damage

Genocide – Obtained: Level 8, Cost: None, Description: Enemies and party members with less than 10% HP are knocked out

High Jump – Obtained: Level 9, Cost: 2BP, Description: Jump off screen, come back next round dealing 300% damage, 450% if a spear is equipped

Selection – Obtained: Level 10, Cost: 2 Slots, Description: Attack damage will not be reduced by target's Default state

Soul Hunt – Obtained: Level 11, Cost: 1 Slot, Description: Increases parameters after an ally or enemy is KO'd

Aerial – Obtained: Level 12, Cost: 1 Slot, Description: Time in air is increased by 1 turn, damage is increased by 150%

Sky High – Obtained: Level 13, Cost: 3 Slots, Description: Begin battle in mid-air

Super Jump – Obtained: Level 14, Cost: 3BP, Description: Leap off-screen, then two turns later, come down doing 200% damage to all enemies

Performer

Power of Love – Obtained: Level 1, Cost: 30MP, Description: Increases attack for four turns

Love is Haste – Obtained: Level 2, Cost: 24MP, Description: Increases speed for four turns

Again With You – Obtained: Level 3, Cost: 26MP, Description: Increases ally's BP by 1

Protecting You – Obtained: Level 4, Cost: 24MP, Description: Increases defense for four turns

Key to My Heart – Obtained: Level 5, Cost: 24MP, Description: Increased magic defense for four turns

Support Amp – Obtained: Level 6, Cost: 1 Slot, Description: Add 10% to stat-raising effects you receive, while subtracting 10% form stat-lowering effects

Fiendish Angel – Obtained: Level 7, Cost: 24MP, Description: Increases magic for four turns

Catch Me – Obtained: Level 8, Cost: 12MP, Description: Draws enemy attacks to use for five turns

Voltage – Obtained: Level 9, Cost: 1 Slot, Description: Increases attack and defense after each turn

Extend Support – Obtained: Level 10, Cost: 2 Slots, Description: Raises attack and defense for five turns

Null Charm – Obtained: Level 11, Cost: 1 Slot, Description: Nullifies Charm status

Singing MP Save – Obtained: Level 12, Cost: 2 Slots, Description: Decreases singing MP consumption by 50%

Zero Sum – Obtained: Level 13, Cost: 1BP, Description: Reduce BP to zero for either all enemies or all allies who have one or more BP

My Boyfriend is a Hero – Obtained: Level 14, Cost: 1BP, Description: Increases all allies BP by 1

Red Mage

B/W Magic Level 1 – Obtained: Level 1, Cost: None, Description: Ability to use level 1 White and Black Magic

MP +20% – Obtained: Level 2, Cost: 2 Slots, Description: Increases max MP by 20%

B/W Magic Level 2 – Obtained: Level 3, Cost: None, Description: Ability to use level 2 White and Black Magic

Turn Charge – Obtained: Level 4, Cost: 1 Slot, Description: Gain 1BP during enemy attack

Danger MP 0 – Obtained: Level 5, Cost: 2 Slots, Description: When in critical HP, all spells cost 0MP

B/W Magic Level 3 – Obtained: Level 6, Cost: None, Description: Ability to use level 3 White and Black Magic

Adrenaline – Obtained: Level 7, Cost: 1 Slot, Description: Gain 1BP when an enemy is defeated

Magic Save – Obtained: Level 8, Cost: 2 Slots, Description: Reduces MP costs by 25%

Recover – Obtained: Level 9, Cost: 3 Slots, Description: Get 2BP under the effect of a negative status

B/W Magic Level 4 – Obtained: Level 10, Cost: None, Description: Ability to use level 4 White and Black Magic

Revenger – Obtained: Level 11, Cost: 3 Slots, Description: Gain 1BP when damage has been taken

Revival – Obtained: Level 12, Cost: 3 Slots, Description: Gain 2BP when damage has been takin while having critical HP

Danger Thrill – Obtained: Level 13, Cost: 3 Slots, Description: Increases critical rate when in critical HP

Over Limit – Obtained: Level 14, Cost: 1 Slot, Description: Increases Magic Damage when BP is at 0

Spell Fencer

Magic Sword Level 1 – Obtained: Level 1, Cost: None, Description: Use level 1 Magic Sword abilities

Magic Sword Level 2 – Obtained: Level 2, Cost: None, Description: Use level 2 Magic Sword abilities

Firewall – Obtained: Level 3, Cost: 1 Slot, Description: Counter-attack with a wall of fire

Magic Sword Level 3 – Obtained: Level 4, Cost: None, Description: Use level 3 Magic Sword abilities

Automatic Aspir Sword – Obtained: Level 5, Cost: 1 Slot, Description: Gain MP by attacking enemies

Magic Armor – Obtained: Level 6, Cost: 1 Slot, Description: Decrease damage of the same element as the sword you are using

Magic Sword Level 4 – Obtained: Level 7, Cost: None, Description: Use level 4 Magic Sword abilities

Magic Sword Level 5 – Obtained: Level 9, Cost: None, Description: Use level 5 Magic Sword abilities

Antimagic – Obtained: Level 10, Cost: 2 Slots, Description: Increased defense against magic attacks

Boost Magic Sword – Obtained: Level 11, Cost: 1 Slot, Description: Get more powerful attacks by spending in additional MP

Magic Sword Level 6 – Obtained: Level 12, Cost: None, Description: Use level 6 Magic Sword abilities

Magic Defense Specialization – Obtained: Level 13, Cost: 1 Slot, Description: Physical defense increases by 50%,

Sword Magic – Obtained: Level 14, Cost: 3 Slots, Description: Damage of current equipped weapon is added to magic attack

Time Mage

Time Magic Level 1 – Obtained: Level 1, Cost: None, Description: Cast level 1 Time Magic

Magic Power 10% Up – Obtained: Level 2, Cost: 1 Slot, Description: Increase magic attack power by 10%

Slow Counter Attack – Obtained: Level 3, Cost: 1 Slot, Description: Perform Slow on enemy after being attacked

Time Magic Level 2 – Obtained: Level 4, Cost: None, Description: Cast level 2 Time Magic

Time Leap – Obtained: Level 5, Cost: 3 Slots, Description: If battle is lost, time resets to beginning of battle

Time Magic Level 3 – Obtained: Level 6, Cost: None, Description: Cast level 3 Time Magic

Stop Invalid – Obtained: Level 7, Cost: 2 Slots, Description: Immune to Stop status

Time Magic Level 4 – Obtained: Level 8, Cost: None, Description: Cast level 4 Time Magic

Time Magic Save MP – Obtained: Level 9, Cost: 2 Slots, Description: Time Magic takes 25% less MP

Time Magic Level 5 – Obtained: Level 10, Cost: None, Description: Cast level 5 Time Magic

World Slow – Obtained: Level 11, Cost: 2 Slots, Description: Everyone loses 1 BP every two turns

Time Magic Level 6 – Obtained: Level 12, Cost: None, Description: Cast level 6 Time Magic

Magic Power 30% Up – Obtained: Level 13, Cost: 3 Slots, Description: Increase magic power by 30%

World Haste – Obtained: Level 14, Cost: 2 Slots, Description: Everyone receives 1 BP after each turn

Thief

Steal – Obtained: Level 1, Cost: None, Description: Steal an item from an enemy

Wind Element Abate – Obtained: Level 2, Cost: 1 Slot, Description: Decreased damage from wind elemental attacks

Speed 10% Up – Obtained: Level 3, Cost: 1 Slot, Description: Speed increases by 10%

Heart Stealer – Obtained: Level 4, Cost: 1BP, Description: Steals HP from an enemy

Speed 20% Up – Obtained: Level 5, Cost: 2 Slots, Description: Speed increases by 20%

Mug – Obtained: Level 6, Cost: 6MP, Description: Steal and attack at the same time

Assault – Obtained: Level 7, Cost: 1 Slot, Description: Raises all allies' BP by one when the party gets First Strike or gains a +1 BP bonus at the start of battle

Dagger Lore – Obtained: Level 8, Cost: 1 Slot, Description: Raises Dagger aptitude rank

Swift Blink Attack – Obtained: Level 9, Cost: 2BP, Description: Deals an attack that is based on user's Speed instead of Physical Attack and ignores enemeies' Physical Defense

Essentials of Thievery – Obtained: Level 10, Cost: 3 Slots, Description: Increased stealing rate by 50%

Rip Off – Obtained: Level 11, Cost: 2 Slots, Description: Increased number of stolen items

Take Away – Obtained: Level 12, Cost: 1BP, Description: Steal an item from everyone

Speed 30% Up – Obtained: Level 13, Cost: 3 Slots, Description: Speed increases by 30%

Phantom Thief Anarchy – Obtained: Level 14, Cost: 2 Slots, Description: Attack up whenever a stealing ability succeeds

Merchant

Angel Money – Obtained: Level 1, Cost: User's level x50 pg, Description: Increased chances of a critical hit

Rip Off – Obtained: Level 2, Description: Get 240% more for an item on sale, chances of sale decreases the higher the value

White Knight – Obtained: Level 3, Cost: 1 slot, Description: Protected by an ally with the most HP when your HP is critical

Drug Delivery – Obtained: Level 4, Cost: pg varies on item, Description: Use recovery medicine bought from a peddler

Risk Hedge – Obtained: Level 5, Description: Lose money instead of taking damage

Takeover – Obtained: Level 6, Cost: 2500 pq, Description: Attack with money for 2500 damage

BP Drink – Obtained: Level 7, Cost: pq varies by BP gained, Description: Use BP recovery medicine bought from a peddler

Speculate – Obtained: Level 8, Cost: 1 slot, Description: 50% chance to deal double damage, and 50% chance to deal none

Obtain Money Up – Obtained: Level 9, Cost: 2 slots, Description: Increased money gain

Millionaire – Obtained: Level 10, Description: When using Friend Summons, the summoned character gains their level x 25 in pg

Dark Cocktail – Obtained: Level 11, Description: Heal an enemy's HP, then get pg equal to amount healed

Full Leverage – Obtained: Level 12, Description: Recovery, damage dealt, and damage taken is increased by 50%

Low Leverage – Obtained: Level 13, Description: Recovery, damage dealt, and damage taken is reduced by 50%

Acquisition – Obtained: Level 14, Cost: pg varies on enemy, Description: Gain control of an enemy

Monk

Unyielding Strike – Obtained: Level 1, Description: Gain more power for less accuracy

Invigorate – Obtained: Level 2, Description: Gain more power by lowering HP

Inner Alchemy – Obtained: Level 3, Cost: 5MP, Description: Recover from status conditions

Hp +10% – Obtained: Level 4, Cost: 1 slot, Description: Increase Max HP by 10%

Knuckle Lore – Obtained: Level 5, Cost: 1 slot, Description: Raise Knuckle weapon aptitude rank

Hidden Dragon – Obtained: Level 6, Description: Powerful attack that forces the user to act last

Qigong Wave – Obtained: Level 7, Cost: 12MP, Description: Get attacks which ignore default

Blindproof – Obtained: Level 8, Cost: 1 slot, Description: Immune to Blindness status

Attack +10% – Obtained: Level 9, Cost: 1 slot, Description: Increase physical attack power by 10%

HP +20% – Obtained: Level 10, Cost: 2 slots, Description: Increase Max HP by 20%

Pressure Point – Obtained: Level 11, Cost: 1BP, Description: Attacks that ignore defense

HP +30% – Obtained: Level 12, Cost: 3 slots, Description: Increase Max HP by 30%

Soaring Phoenix – Obtained: Level 13, Cost: HP, Description: Sacrifice HP and turn it into damage

Natural Talent – Obtained: Level 14, Cost: 1 slot, Description: Increase power when nothing is equipped (hands, body, head, and accessories)

Pirate

Multiply Attack – Obtained: Level 1, Cost: 18MP, Description: Increased attack damage by 200%

Provoke – Obtained: Level 2, Description: Have more chances of getting targeted

Armor Splinter – Obtained: Level 3, Cost: 9MP, Description: Decreases target’s defense

Scale Ripper – Obtained: Level 4, Cost: 9MP, Description: Decreases target’s magic defense

Shin Crusher – Obtained: Level 5, Cost: 9MP, Description: Decreases target’s speed

Mass Attack – Obtained: Level 6, Description: Attack with allies that have below 20% HP

Berserk – Obtained: Level 7, Cost: 18MP, Description: Increases attack

Blaze Site Power – Obtained: Level 8, Cost: 2 slots, Description: Physical attack and defense increases during critical HP

Attack +20% – Obtained: Level 9, Cost: 2 slots, Description: Increases attack by 20%

Jaw Breaker – Obtained: Level 10, Cost: 9MP, Description: Decreases target’s attack

Pile Driver – Obtained: Level 11, Cost: 9MP, Description: Decreases target’s magic

Axe Knowledge – Obtained: Level 12, Cost: 1 slot, Description: Raise Axe aptitude rank

Tidal Wave – Obtained: Level 13, Cost: 2BP, Description: Water elemental damage to enemies

Multiply Attack + – Obtained: Level 14, Cost: 99MP, Description: Attack gets 400% damage

Salve-Maker

Synthesis – Obtained: Level 1, Description: Combine two items to obtain a special effect

First Aid – Obtained: Level 2, Description: Restores HP to weakest ally at end of turn (can be used while silenced)

Experiment – Obtained: Level 3, Description: Craft an attack item from any consumable

Attack Item + – Obtained: Level 4, Cost: 1 slot, Description: Increased strength for attack items.

Medication – Obtained: Level 5, Description: Use an status curing item to prevent that status for six turns

Recovery – Obtained: Level 6, Cost: 1 slot, Description: Decreased status effects

Medical Knowledge – Obtained: Level 7, Cost: 2 slots, Description: Increased effects of healing items

Auto Potion – Obtained: Level 8, Cost: 2 slots, Description: Automatically consume a potion when taking damage onl if it's in your inventory

Wide Area – Obtained: Level 9, Cost: 1BP, Description: Item affects multiple targets

Poison – Obtained: Level 10, Description: Craft a poison item from a healing item

Auto Phoenix Down – Obtained: Level 11, Cost: 3 BP, Description: Use a Phoenix Down on a downed ally if it's in your inventory

Collect – Obtained: Level 12, Description: Get an item during battle

Resurrect – Obtained: Level 13, Description: Revive all KO'd allies with 25% of their health

Pain Paralysis – Obtained: Level 14, Cost: 2 slots, Description: HP will not fall until the end of second turn, when all damage will be calculated at once

Summoner

Summon Level 1 – Obtained: Level 1, Description: Use summon magic to level 1

Lightning Resist – Obtained: Level 2, Cost. 1 slot, Description: Reduced damage received from lightning attack

Summon Level 2 – Obtained: Level 3, Description: Use summon magic to level 2

Summon Level 3 – Obtained: Level 4, Description: Use summon magic to level 3

Friendship – Obtained: Level 5, Cost: 1 slot, Description: The rate of increase in the degree of intimacy with your Summon Friend goes up

Summon Magic + – Obtained: Level 6, Cost: 2 slots, Description: Power is increased by 25% in expense of increased MP cost

Summon Level 4 – Obtained: Level 7, Description: Use summon magic to level 4

Summon Level 5 – Obtained: Level 8, Description: Use summon magic to level 5

Substitute Summons – Obtained: Level 9, Cost: 3 slots, Description: Use a random summon

Summon Level 6 – Obtained: Level 10, Description: Use summon magic to level 6

Conversion – Obtained: Level 11, Cost: 3 slots, Description: Restore MP equal to 1% of sustained damage

Summon Rush – Obtained: Level 12, Cost: 3 slots, Description: Increases damage depending on the number of summoning magic used

Danger Summon – Obtained: Level 13, Cost: 3 slots, Description: Automatically use a random summon

Friend Summon + – Obtained: Level 14, Cost: 1 slot, Description: Increases the effects of Friend Summons

Ranger

Aiming – Obtained: Level 1, Cost: 12 MP, Description: Increases power of an attack by 125%

Bug Killer – Obtained: Level 2, Cost: 8MP, Description: 125% increased damage to bug-type enemy

Plant Killer – Obtained: Level 3, Cost: 8MP, Description: 125% increased damage to plant-type enemy

Beast Killer – Obtained: Level 4, Cost: 8MP, Description: 125% increased damage to beast-type enemy

Paralysis Invalid – Obtained: Level 5, Cost: 1 slot, Description: Immune to Paralysis status

Wing Killer – Obtained: Level 6, Cost: 8MP, Description: 125% increased damage to flying-type enemy

Aqua Killer – Obtained: Level 7, Cost: 8MP, Description: 125% increased damage to aqua-type enemy

Bow Lore – Obtained: Level 8, Cost: 1 slot, Description: Raises Bow aptitude rank

Dragon Killer – Obtained: Level 9, Cost: 8MP, Description: 125% increased damage to dragon-type enemy

Undead Killer – Obtained: Level 10, Cost: 8MP, Description: 125% increased damage to undead-type enemy

Evil Killer – Obtained: Level 11, Cost: 8MP, Description: 125% increased damage to demon-type enemy

Hawkeye – Obtained: Level 12, Cost: 1 slot, Description: Increases accuracy by 200%

Precision – Obtained: Level 13, Cost: 2 slots, Description: Increased normal attack damage

Multiburst – Obtained: Level 14, Cost: 1BP, Description: Fire four attacks at random targets

Dark Knight

Darkness – Level 1, Cost: HP, Description: Dark attack consumes 20% of Maximum HP

Dark Element Abate – Level 2, Cost: 1 slot, Description: Reduce the damage that is received by the darkness attack

Adversity – Level 3, Cost: 1 slot, Description: Defense and attack power is risen equal to damage received

Devil Use – Level 4, Cost: 6MP, Description: Charm a devil-type enemy.

See you in Hell – Level 5, Cost: 3 slots, Description: Damage everyone after being knocked out.

Minus Sword – Level 6, Cost 16MP, Description: Powerful attacks when HP is critical

Helm Lore – Level 7, Cost 1 slot, Description: Raises Helm aptitude rank

Black Bane – Level 8, Cost, Description: The darkness attacks to all enemies consume 30% HP

Gloom – Level 9, Cost: 1 slot, Description: Damage from darkness attack increases

Absorb Magic Power – Level 10, Cost: 0MP, Description: Physical attack that steals MP

Dark Nebula – Level 11, Cost: HP, Description: Deal dark damage to everyone for 20% of max HP

Physical Attack 30% Up – Level 12, Cost: 3 slots, Description: Physical attack power increases by 30%

Life or Death – Level 13, Cost: 0MP, Description: Become KOed in 4 turns; attack power rises

Rage – Level 14, Cost: HP, Description: Consume HP to attack until HP is 1

Templar

Heart Sting – Level 1, Description: Perform a critical attack

Light Element Abate – Level 2, Cost: 1 slot, Description: Decreases light elemental damage

Physical Defense 20% Up – Level 3, Cost: 2 slots, Description: Physical defense increases by 20%

Giant Kill – Level: 4, Description: Deal higher damage to targets with higher HP than you

Magic Critical – Level 5, Cost: 1 slot, Description: Do critical hits using magic

Guard Default – Level 6, Cost: 1 slot, Description: Increase defense during defaulting

Rampart – Level 7, Description: Use shield to block attacks

Item Critical – Level 8, Cost: 1 slot, Description: Able to perform critical hits with items

Radiant Blast – Level 9, Description: Strong light element attack

Boost Critical – Level 10, Cost: 2 slots, Description: Increased damage through critical hits

BP Limit Up – Level 11, Cost: 1 slot, Description: Max BP rises by 1

Desperate – Level 12, Description: Add defense to attack

Armor Lore – Level 13, Cost: 1 slot, Description: Raise Armor aptitude rank

Heaven’s Gate – Level 14, Description: Perform a number of light elemental attacks equal to BP

Arcanist

Corpse – Level 1, Cost: 4MP, Description: Casts doom on an enemy

Black Magic + – Level 2, Cost: 1 slot, Description: Black Magic is stronger but costs more MP

Perish – Level 3, Cost. 26MP, Description: Dark damage to all poisoned enemies/allies

Absorb Magic – Level 4, Cost: 1 slot, Description: Restores some health when taking magic damage

Dusk – Level. 5, Cost. 9MP, Description: Inflicts death on all sleeping enemies/allies

Black Magic Save MP – Level. 6, Cost. 2 slots, Description: Black Magic costs 25% less MP

Sacrifice – Level. 7, Cost. HP, Description: Increases users magic power

Zero – Level. 8, Cost. 1 slot, Description: Magic deals more damage when final digit of users MP is 0

Convergence – Level. 9, Cost. 3 slots, Description: Multi-target spells become single-target but deal more damage

Calamity – Level. 10, Cost. 4MP, Description: Dark damage to all enemies/allies with low BP

Status Ailment + – Level. 11, Cost. 1 slot, Description: Status ailments become more potent

Misfortune – Level. 12, Cost. 4MP, Description: Dark damage to all enemies/allies with high BP

Black Magic ++ – Level. 13, Cost. 1 slot, Description: Black Magic is much stronger but costs much more MP

Burial – Level. 14, Cost. 119MP, Description: Dark damage to all enemies

Spiritmaster

Spirit Ward – Level. 1, Cost. 16MP, Description: Negates status reduction on an ally for 4 turns

Auto Shell – Level. 2, Cost. 1 slot, Description: Automatically cast Shell on self at the start of battle

Magic Defense +20% – Level. 3, Cost. 2 slots, Description: Increase Magic Defense by 20%

Spirit Support – Level. 4, Cost. 1BP, Description: Increase Attack for 5 turns

BP Convert – Level. 5, Cost. 25% MP, Description: Increase user’s BP by 2

White Magic Save MP – Level. 6, Cost. 2 slots, Description: White Magic costs 25% less MP

Absorption – Level. 7, Cost. 32MP, Description: Absorb elemental magic for 4 turns

Serenity – Level. 8, Cost. 2BP, Description: Neither enemies nor allies suffer damage for 2 turns

Saint – Level. 9, Cost. 2 slots, Description: Increases the effects of recovery magic, but decreases Attack

Big Spirit Blessing – Level. 10, Cost. 2BP, Description: Negates status reduction on all allies for 5 turns

Fairy Blessing – Level. 11, Cost. 1BP, Description: Negate negative statuses on all allies for 5 turns

Equilibrium – Level. 12, Cost. 40MP, Description: Increase BP for targets with low BP, decrease BP for targets with high BP

Mystique – Level. 13, Cost. 32MP, Description: All allies absorb elemental magic for 4 turns

HP Multiply – Level 14, Cost. 3 slots, Description: Increase max HP in battle

Conjurer

Summon Fusion Level 1 – Level. 1, Description: Level 1 Summon Fusion, Girtablulu

Regenerate MP – Level. 2, Cost. 1 slot, Description: Get back MP at the end of each turn

Summon Fusion Level 2 – Level. 3, Description: Allows usage of level 2 Summon Fusion, Hresvelgr

Critical: Recover MP – Level. 4, Cost. 1 slot, Description: Regain MP and HP during critical condition

Summon Fusion Level 3 – Level. 5, Description: Level 3 Summon Fusion, Ziusudra's Sin

Summon MP Save – Level. 6, Cost. 2 slots, Description: 25% decreased MP cost for Summon Magic

Victory MP Heal – Level. 7, Cost. 2 slots, Description: Regain MP at the end of each level

Summon Fusion Level 4 – Level. 8, Description: Level 4 Summon Fusion, Promethean Fire

Sending – Level. 9, Cost. 3 slots, Description: Small enemies are thrown off during the beginning of the battle

Summon Fusion Level 5 – Level. 10, Description: Level 5 Summon Fusion, Deus Ex

Summon Magic ++ – Level. 11, Cost. 3 slots, Description: Power of Summon Magic and MP cost are increased

Mp +30% – Level. 12, Cost. 3 slots, Description: Increase MP by 30%

Summon Fusion Level 6 – Level. 13, Get level 6 Summon Fusion, Susano-o

EXP Up – Level. 14, Cost. 1 slot, Description: Get more experience after a battle

Vampire

Genome Ability – Level. 1, Cost. Varies, Description: Get Genome skills with Genome drain

Physical Damage Absorb – Level. 2, Cost. 1 slot, Description: Regain HP whenever the player gets attacked

Blood Suck – Level. 3, Description: Get your target’s complete HP

Blood Thirst – Level. 4, Cost. 1 slot, Description: Attack and defense power increases with consecutive kills

Fascination – Level. 5, Description: Use charm on one enemy

Suck Magic – Level. 6, Description: Get your target’s MP

Boost Monster Techniques – Level. 7, Cost. 1 slot, Description: Increased damage for Genome-type skills

Suck Spirit – Level. 8, Cost. 16MP, Description: Get one target’s whole BP

Sedition – Level. 9, Cost. 20MP, Description: Use charm on every enemy

Self Repair – Level. 10, Cost. 1 slot, Description: Regain whole of your HP after a battle

Ability Absorb – Level. 11, Cost. 20 slots, Description: Select anyone of your stats to absorb

Boost Absorb Attacks – Level. 12, Cost: 1 slot, Description: Increased damage for absorb-type attacks

Genome Drain – Level. 13, Cost: 1 slots, Description: This one will give the players ability to learn Genome skills

Undeadify – Level. 14, Cost: 3 slots, Description: Players will be able to revive at the end of each turn

Mike Splechta

GameZone's review copy hoarding D-bag extraordinaire! Follow me @MichaelSplechta

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Tags: Walkthrough

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