A couple of years ago, Castlevania Producer Koji Igarashi dismissed the idea of an entry in the series for Wii that would allow players to use the Wii Remote to control whipping actions, as he believed players would tire out too quickly as they played. However, it seems that with Castlevania: The Adventure ReBirth for WiiWare, he has relented somewhat.
The game features a number of control options, including one which employs the Wii Remote and Nunchuk. In this configuration, the default settings allow for the B trigger to jump, while pressing A or swinging the Remote will make protagonist Christopher Belmont swing his whip.
Fortunately, this is also highly customizable; I believe A works better as a jump with B whipping. You can also turn the “swing” activation on or off.
Some people believe Igarashi was right, saying they got tired of the swinging before the end of the first stage, though I personally had no problems. Even so, I believe I prefer something more traditional, such as the Wii Remote NES-style or the Classic Controller. But still, it was fun to try out.
Thanks to GoNintendo and the NeoGAF for bringing this to my attention.
Something else they mention is a way to tweak the visuals to your liking in the game:
All you have to do is hit the options menu on the title screen, head to ‘Screen Adjust’ and then set ‘SCREEN SCALE X to 115’. You should be a little more pleased with the outcome!
Of course, some people are just fine with the visuals just the way they are. But if you’re interested in tweaking, there’s your answer.
And finally, I’ve enjoyed what I’ve played of the game so far, but there is one main point I really do not like: the absolute and complete inability to save your progress in any way. This game is all or nothing, and requires a bit more of a time investment than, say, fellow WiiWare title Contra ReBirth.
Truth be told, I don’t know what the problem is with some of these WiiWare developers. Mega Man 9 requires a gauntlet run as well, and I’ve not been able to find the time to do it all– the only thing which has kept me from beating it so far is wondering if I have enough time.
But at least it offers passwords when you beat each of the preceding eight bosses. I can appreciate the oldschool sentiment, but this isn’t 1987 any more, and there’s a bit more to time management in my life that makes this rather inconvenient.
Honestly, would a quicksave, such as the ones Virtual Console games use, be such a big deal to implement? Or something? It would be ironic if the people to whom these games were made to appeal the most were unable to finish them because they have jobs, families, and other such circumstances which prevent them from marathoning their way through.
Anyway, sorry to get off on a rant, but it is a bit of a nuisance, and I figured that any who were considering buying it should know.