Exotic Weapon Bounties in Destiny are special bounties randomly given to players after turning in completed the normal Vanguard and Crucible bounties at level 20. These extremely rare bounties challenge players with completing a series of tasks in reward for a guaranteed Exotic weapon. At the time of this writing, there are currently six (6) Exotic Weapon Bounties offered in Destiny, each rewarding you with a different type of Exotic weapon (three Primary Weapons and three Special Weapons).
While we've already created a complete guide to each of the actual Exotic Weapon Bounties, below is the information fo each weapon rewarded for completing them. Remember, when you are first offered the three randomly selected bounties, you can only choose one — so make sure the weapon associated with the bounty is the one you want. Below are the fully detailed weapons (and their upgrades) available through Exotic Weapon Bounties.
Thorn – Exotic Handgun (Primary Weapon)
Exotic Weapon Bounty: "A Light in the Dark"
Upgrades:
- Accurized Ballistics: More range and impact. Increased recoil.
- Field Choke: More range and impact. increased recoil.
- Aggressive Ballistics: More predictable recoil. Enhanced Impact. Shorter range and more recoil.
- Final Round: The last round in magazine deals bonus damage.
- Upgrade Damage: Increase Attack Power, allowing this weapon to cause more damage.
- Snap Shot: Aiming this weapon is incredibly fast.
- Send It: increase Range and Accuracy.
- Perfect Balance: This weapon has extremely low recoil.
- Mark of the Devourer: Rounds pierce targets and cause lingering damage over time.
- Upgrade Damage: Increase Attack Power, allowing this weapon to cause more damage.
- Upgrade Damage: Increase Attack Power, allowing this weapon to cause more damage.
- Upgrade Damage: Increase Attack Power, allowing this weapon to cause more damage.
- Upgrade Damage: Increase Attack Power, allowing this weapon to cause more damage.
Bad Juju – Exotic Pulse Rifle (Primary Weapon)
Exotic Weapon Bounty: "Toland's Legacy"
Upgrades:
- Full Auto: "This weapon can be fired in full auto mode."
- Soft Ballistics: "Less recoil. Penalty to Impact."
- Field Choke: "More range and Impact. Increased recoil."
- CQB Ballistics: "Greatly reduced recoil. Significant penalty to range."
- Hip Fire: "This weapon has bonus accuracy while firing from the hip."
- Skip Rounds: "Ceramic-jacketed rounds ricochet on hard surfaces. Their extreme density lets you carry more rounds in reserve. Added mass slows down weapon handling."
- Relic Iron Rounds: "This ammunition considerably improves Impact, but fewer rounds can be carried in reserve."
- Fieldwire Rounds: "A charged fieldwire jacket enhances Impact."
- String of Curses: "This weapon reloads instantly and increases damage for a short time after each kill."
- Upgrade Damage: "Increases Attack Power, allowing this weapon to cause more damage."
- Upgrade Damage: "Increases Attack Power, allowing this weapon to cause more damage."
- Upgrade Damage: "Increases Attack Power, allowing this weapon to cause more damage."
- Upgrade Damage: "Increases Attack Power, allowing this weapon to cause more damage."
Fate of All Fools – Exotic Scout Rifle (Primary Weapon)
Exotic Weapon Bounty: "An Unknown Patron"
Effects:
- Solar Damage: This weapon causes Solar Damage.
Upgrades:
- Soft Ballistics: "Less recoil. Penalty to Impact."
- CQB Ballistics: "Greatly reduced recoil. Significant penalty to range."
- Smart Drift Control: Predictable and controllable recoil. Penalty to range.
- Zen Moment: Causing damage with this weapon increases its stability.
- Upgrade Damage: Increases Attack Power, allowing this weapon to cause more damage.
- Extended Mag: A larger magazine.
- Speed Reload: Reload this weapon quickly.
- Field Sscout: Maximum Ammo capacity
- The Fate of All Fools: Chain body shots to gain bonus damage on your next precision shot.
- Upgrade Damage: Increases Attack Power, allowing this weapon to cause more damage.
- Upgrade Damage: Increases Attack Power, allowing this weapon to cause more damage.
- Upgrade Damage: Increases Attack Power, allowing this weapon to cause more damage.
- Upgrade Damage: Increases Attack Power, allowing this weapon to cause more damage.
Invective – Exotic Shotgun (Special Weapon)
Exotic Weapon Bounty: "A Dubious Task"
Effects:
- Solar Damage: This weapon causes solar damage.
- Full Auto: This weapon can be fired in a full auto mode.
Upgrades:
- Accurized Ballistics: More range and impact. Increased recoil.
- Field Choke: More range and impact. Increased recoil.
- Linear Compensator: More predictable recoil. Slight boosts to range and impact.
- Final Round: The last round in a magazine deals bonus damage.
- Upgrade Damage: Increases Attack Power, allowing this weapon to cause more damage.
- Quickdraw: This weapon can be drawn unbelievably fast.
- Fitted Stock: Increases weapon stability.
- Send It: Increases Range and Accuracy.
- Invective: This weapon regenerates ammo over time.
- Upgrade Damage: Increases Attack Power, allowing this weapon to cause more damage.
- Upgrade Damage: Increases Attack Power, allowing this weapon to cause more damage.
- Upgrade Damage: Increases Attack Power, allowing this weapon to cause more damage.
- Upgrade Damage: Increases Attack Power, allowing this weapon to cause more damage.
Pocket Infinity- Exotic Fusion Rifle (Special Weapon)
Exotic Weapon Bounty: "Shattered Memory Fragment"
Upgrades:
- Pocket Infinity: "Fires in full auto mode and has a chance to return rounds that miss to the magazine."
- Smooth Ballistics: "Less recoil. Penalty to range."
- Soft Ballistics: "Less recoil. Penalty to Impact."
- Linear Compensator: "More predictable recoil. Slight boosts to range and Impact. More recoil."
- Surplus: "Expect to find more ammo for this weapon."
- Hand Loaded: "This weapon is effective at an extended range."
- Enhanced Battery: "Increases magazine size from 3 to 8."
- Perfect Balance: "This weapon has extremely low recoil."
Super Good Advice – Exotic Machine Gun (Special Weapon)
Exotic Weapon Bounty: "A Voice in the Wilderness"
Upgrades:
- Smooth Ballistics: "Less recoil. Penalty to Range"
- Soft Ballistics: "Less recoil. Penalty to Impact"
- CQB Ballistics: "Greatly reduced recoil. Significant penalty to Range."
- Crowd Control: "Kills with this weapon grant bonus damage for a short time."
- Single Point Sling: "Switch weapons faster. Move quicker while aiming."
- Hand Loaded: "This weapon is effective at an extended range."
- Flared Magwell: "Reload this weapon even faster."
- Super Good Advice: "Almost all shots that miss their target will return to your magazine."
As a reminder, Bungie at any point may release an update to change some of the stats and upgrades on these weapons. In fact, the developer has already said Bad Juju and Thorn will be getting buffed in the future.
[Info via Destinydb; images via Destinypedia]