Fixes coming for Unreal Championship

Here is the adjustment list that Digital Extremes is working on. In fixing the exploits,they were presented with the opportunity to adjust some of the
other issues that people had…

– Adjustment: Frame rate issues. Even though we went to great pains to give you the best frame rate possible by redesigning the

levels that were shared with UT2003 (not dumbed down!!) among many other things, when there are intense battles with lots of

bots on screen things do get a bit hot under the hood. We are planning for players to have an option (a controller key combination)

to turn AA off. Plus there are also smaller (but they do help!) optimizations that together will give you a fair amount of boost in your

performance.

– Adjustment. Real-time voice control. We are looking into it. Remember that we will not allow the game to be lagging because

some guy is spamming the pipe with useless info. If 16 players talk at the same to each other time the bandwidth usage is just

massive, hence the implementation of the channels.
These patches will be delivered via XBL for subscribers and possibly via demo disc for non-subscribers.