It’s not f@#$in’ Spider-Man. We made a swing mechanism that’s not automatic. This means you have to focus a bit more, because it’s a proper mechanic instead of just a button press; it’s the core mechanic of the game. Everything in the game is built around that, from the environments to the enemy.
It’s really hard to do a good swing mechanic. Not many games have got it right. But we’re all really proud of ours. The original Bionic Commando was skill-based. There was a risk in jumping: you might die, you might not. We’ve stayed true to that core mood and feeling of the original in our game. — GRIN’s Ulf Andersson, to Kotaku
If it’s skill-based in the same sense as the original, I may dig it, though I remain worried that this could drive people away, thus hindering the success needed to become a franchise player.
Oh, and if you’re wondering why we have a picture of Mary Jane Watson there, it’s because she has something in common with Bionic Commando: She’s not f@#$ing Spider-man, either.
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