Guardians of Middle-earth: Enchanter abilities, passives detailed

The enchanters in Guardians of Middle-earth are your ability power champions that offer massive burst and non-auto attack damage to the battlefields.  These characters usually have longer cooldown to make up for the lack of mana and their massive bursts.  While certain enchanter guardians have damage soaking and tankish abilities, they can all blow you away quickly if allowed and built the right way.    


Ori:

Ori

A/X: As It Is Written

Ori Enters the names of Enemies within close range into his tome, marking them as targets for his Abilities and causing 8/12/18/26 Ability Damage per second over 10.0 seconds.  If Ori uses another Ability against an Enemy marked by As It Is Written, the cooldown for “As It Is Written” is immediately reset.  This Ability gains a large benefit from increased Ability Power.

X/[]: Last Word

Foretelling the doom of his Enemies, Ori causes 42/66/100/144 Ability Damage to all Enemies within close range.  If Enemies are marked by the “As It Is Written” Ability, the Ability Damage dealt increases to 62/106/160/224 and the mark is depleted.  This Ability gains a large benefit from increased Ability Power.

B/O: Ancient History

Calling upon the hardiness of the House of Durin, Ori creates a Shield that guards him from 100/130/160/190 Basic or Ability Damages for 5.0 seconds.  For each Enemy marked by the “As It Is Written” Ability, the damage Absorbed by the shield increases by 10/13/16/19 and the mark is depleted.  This Ability gains a large benefit from increased Ability Power.

Y//: Dirge of Duran

Lifting his voice in song, Ori weaves a tale of Dwarven might, dealing 72/95/118/141 Ability Damage per second to all within close range.  If affected Enemies are marked by the “As It Is Written” Ability, the mark is depleted and they are instead stunned, preventing them taking any actions for the duration of the dirge.  This Ability gains a large benefit from increased Ability Power.     

Passive: Words of Wisdom

Gaining wisdom at every turn, Ori increases his Ability Power by 1 with every Ability use.


Gandalf the Grey

Gandalf

A/X: Flame of Anor

Gandalf surrounds himself with a protective Shield that, upon creation, reveals all units within long range for 6 seconds, and guards Gandalf with a Shield that absorbs up to 80/140/240/400 Damage for 6 seconds.  This Ability gains a large benefit from increased Ability Power.

X/[]: Narya’s Power

Gandalf calls upon the power of the ring of Narya to Blind Enemies within close range for 1.5/1.8/2.1/2.4 seconds preventing their Basic Attacks from doing damage.  Enemies within close range are also stuck for 12/23/35/48 Ability Damage per second for 4.0 seconds, and Gandalf benefits from improved Residence to all damage types for 4.0 seconds.  This Ability gains a moderate benefit from increased Ability Power.

B/O: Gandalf’s Might

Gandalf wields his melee weapon to strike a blow against his targeted Guardian or Creature, causing 60/90/130/200 True Damage and rooting the foe, preventing them from moving for 1.0 seconds.  It also draws 15/20/26/38 Health from the target and adds it to his own.  This Ability gains a moderate benefit from increased Ability Power.

Y//: Fireworks

Gandalf invokes a grand display of powerful fireworks, afflicting all enemies within a medium range with 22/28/38/54 Ability Damage per second over 6 seconds.  They also Silence all affected Guardians, preventing them from using Abilities for 1.6/1.9/2.2/2.5 seconds.  This Ability gains a moderate benefit from increased Ability Power.

Passive: Lore-Master

Wilding wisdom as well as strength, Gandalf adds 5% to his Basic Damage Resistance, and gains an additional 10 Ability Power points for each level gained.


Lugbol

Lugbol

A/X: Ashen Wolf

Lugbol summons a fiery wolf to his side, inflicting 70/125/200/300 Ability Damage to Enemies within close range with the power of the summon itself.  The wolf, with 350/500/650/800 Health, attacks nearby Enemies, inflicting 19/15/51/67 Ability Damage to any foes within close range of the attack.  Additionally, if Lugbol uses an Ability while the wolf is near, the wolf regains health and his next attack will taunt a nearby Enemy Guardian, causing the victim to helpless attack the wolf for a brief time.  This Ability gains a moderate benefit from increased Ability Power.

X/[]: Snuff Them Out

Lugbol sends forth a wall of fire into a Target Area, blasting Enemies within medium range for 27/42/68/105 Ability Damage.  Additionally, Lugbol drains 10/15/22/35 Health from the victims caught within the flame, restoring his own Health by the same amount.  This Ability gains a moderate benefit from increased Ability Power.

B/O: Fiery Grasp

Lugbol brings a deadly pool of flames into existence, wounding Enemies caught within close range for 60/110/165/225 Ability Damage.  Additionally, impacted Enemies are Knocked helplessly into the air for a time.  This Ability gains a moderate benefit from increased Ability Power.

Y//: Furious Flames

Lugbol summons all his dark power, shooting deadly flame in a lineup to a long distance, dealing 100/200/300/400 True Damage to all caught within the fire, and rendering Enemy Basic Attacks ineffective by Blinding them for 1.4/1.7/2.0/2.3 seconds.  This Ability gains a large benefit from increased Ability Power.

Passive: Unity Of Embers

Lugbol gains power from the ashes of his Enemies, gaining 28 Ability Power for 5.0 seconds for each ability used.


Agandaûr

Agandaur

A/X: Overcharge

Agandaûr focuses the energy around him, consuming orbs generated by his “Gathering Storm” Ability, to enhance his next Ability used.  Using an Ability enhanced with “Overcharge” increase Agandaûr’s ability Damage Penetration by 10%/15%/20%/25% for 8.0 seconds.   This Ability gains no benefit from increased Ability Power.

X/[]: Northern Bolt

Agandaûr fires lightning in a line before him, causing 60/100/150/210 Ability Damage to Enemies struck by the bolt.  If enhanced by the “Overcharge” Ability, the lightning explodes into a widened Target Area.  This Ability gains a large benefit from increased Ability Power.

B/O: Dark Assault

Agandaûr uses his dark powers to teleport to a location within medium range, instantly moving across the Battlegrounds.  When enhanced with the “Overcharge” Ability, Agandaûr unleashes a pulse of lightning before teleporting.  This lightning deals 40/70/100/140 Ability Damage to any Enemy within close range and Roots them for 1.5/2.0/2.5/3 seconds, keeping them from moving.  This Ability gains a moderate benefit from increased Ability Power.      

Y//: Shockwave

Agandaûr slams his sword into the Battlegrounds, setting off  devastating waves of lightning that extend before him within the Target Area.  Each wave striking an Enemy causes 64/100/148/205 Ability Damage.  If enhanced by the “Overcharge” Ability, the second wave inflicts 128/200/296/410 Ability Damage, and the third wave a delivers a ruinous 192/300/444/615 Ability Damage.  Enemies affected by Overcharged “Shockwave” are also slowed by 30% for 0.8 seconds, reducing their movement speed.  This Ability gains a large benefit from increased Ability Power.      

Passive: Gathering Storm

Agandaûr gathers power to himself, collecting an Orb of energy for each Ability used that is not enhanced by the Overcharge Ability, up to a maximum of 3.  Each Orb surrounding him increases Agandaûr‘s Ability Damage Resistance by 10% and Basic Damage Resistance by 5%.  All Orbs are consumed by the use of Overcharge and another Ability.   

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