Guardians of Middle-earth: Strikers abilities, passives detailed

Strikers in Guardians of Middle-earth are the least populated and some of the most important.  The main goal of the striker is to well, strike.  These are the guardians that benefit the most from auto attacks.  While abilities are important to these types of characters, their bread and butter comes from their auto attack damage.


Legolas Greenleaf

Legolas

A/X: Greenwood Blades

Legolas wields his short-sword and unleashes a close-range attack, slashing enemies for 45/65/100/150 Ability Damage.  The force of the blows also Roots the affect Enemies for 0.9 seconds, Slows the Enemy’s Attack Speed by 10% for 4.0 seconds, and enhances Legolas’ Damage Resistance by 5% for 5.0 seconds.  This ability gains a moderate benefit from increased Ability Power.

X/[]: Silvan Agility

Utilizing the Skills of the Elves of the Woodland Realm, Legolas Teleports, instantly moving to a location within medium range.  Thereafter, he is in Stealth for 2.2 seconds, remaining hidden from Enemy eyes while not attacking, with an increased Movement Speed of 15%/25%/35%/45% for 6.0 seconds.  This ability gains no benefit from increased Ability Power.    

B/O: Woodland Shot

Legolas skillfully fires a single, deadly arrow at a Guardian or Creature within long range, striking the target for 16/22/28/40 Ability Damage per second for 3.0 seconds and slowing the foe by reducing movement speed by 36%/40%/44%/48% for 3 seconds.  This ability gains a small benefit from increased Ability Power.

Y//: Elven Onslaught

Legolas delivers a focused blow to a Guardian or Creature, Knocking them back a long range, wounding them for 36/50/66/84 Ability Damage per second for 4.0 seconds, and lowering the affected Enemy’s Basic Damage Resistance by 6%/10%/14%/18% for 4.0 seconds.  This ability gains a moderate benefit from increased Ability Power.

Passive: Fierce Precision

Legolas gains ferocity as his Enemies are dispatched, increasing his Attack Speed by 25% for 10.0 seconds following the defeat of an Enemy Guardian.  


Haldir

Haldir

A/X: Forest Sprint

Moving swiftly with the skill of the Eldar, Haldir races to battle with a Movement Speed increase of 25%/35%/45%/55% for 4.0 seconds and an Attack Speed increase of 20%/30%/40%/50% for 4.0 seconds.  This ability gains no benefit from increased Ability Power.    

X/[]: Tree Top Ambush

Moving as the wind through the trees, Haldir instantly moves to a new location within long range of Teleporting, and surprises his Enemy by Stunning them with his next Basic Attack, rendering the victim incapable of any actions for 0.8/1.0/1.2/1.4 seconds.  This Ability gains no benefit from increased Ability Power.

B/O: Sea of Arrows

Haldir swiftly launches a volley of deadly arrows, causing 40/70/100/130 Ability Damage to all Enemies caught within the Target Area.  Enemies struck are also Rooted for 1.1 seconds, preventing them from moving.  This ability gains a small benefit from increased Ability Power.

Y//: Wrath of the Elves

Focusing his wrath upon a single Enemy Guardian or Creature, Haldir lets loose a single powerful shot, dealing 145/225/305/385 Ability Damage.  This ability gains a small benefit from increased Ability Power.

Passive: Marchwarden Of Lórien

Rallying his will in the face of long odds, Haldir’s Ability and Basic Damages increase as his Health decreases.


Gollum

Gollum

A/X: Throttle

Gollum leaps upon his victim, striking quickly to deal 28/50/84/136 Ability Damage and Silencing the enemy for 1.0/1.6/2.2/3.0 seconds, temporarily disabling their use of Abilities.  During this time, Gollum’s Basic Attacks deal an additional 50% Damage.  This ability gains a small benefit from increased Ability Power.

X/[]: Coward

Gollum uses his cowardice to save himself, removing all active Controlling Effects from himself, limiting the effectiveness of Controlling Effects targeted on him within the next 2.0 seconds, and increasing his Movement Speed by 33%/44%/55%/66% for 3.0 seconds.  This ability gains no benefit from increased Ability Power.

B/O: We Are Starved

Gollum grapples and immobilizes a single Enemy, Rooting the victim for 3.0 seconds to hinder movement and causing 14/28/42/56 Ability Damage.  While in effect, Gollum regains 14/28/42/56 Health and has 75% Damage Resistance for 1.0 seconds.  This ability gains a small benefit from increased Ability Power.

Y//: My Precious

In a burst of violence, Gollum grabs a single target and strikes his victims 6 times, dealing 46/60/74/90 Ability Damage with each blow and gaining 50%/65%/80%/100% Attack Speed for 3.0 seconds.  If the assault kills the Enemy target, Gollum gains Stealth for 3 seconds, becoming invisible to the Enemy while not attacking, and “My Precious” Ability is made immediately available.  This ability gains a small benefit from increased Ability Power.

Passive: Sméagol’s Pity

Gollum bides his time, gathering the strength and vowing vengeance.  Enemy Guardian attacks and Abilities targeting Gollum reduce the Cooldown on his “Coward” Ability by 2.4 seconds.  Effect can occur once every 3.0 seconds.

Historian, teacher, writer, gamer, cheat master, and tech guru: follow on Twitter @AndrewC_GZ