Battle for Middle-Earth II came first, and was met with lukewarm reviews. Then came Command & Conquer 3, which tried to refine BFME’s formula but still couldn’t get it quite right. Now comes Ensemble’s Halo Wars, the first real-time strategy game for the 360 to be built exclusively with the system’s controller in mind, which hopes to succeed where those games failed.
“I think we have [cracked it],” said Halo Wars lead designer Graham Devine of the game’s controls. “I think that’s the breakthrough.”
“If you look at all the RTS implementations on a console from Pikmin to C&C3 and Overlord, the games that were made directly for the console have the best implementation of controls. The games that were ported from PC games or had a PC version too had to find some halfway ground that’s not best for the console.”
Devine claims Ensemble’s ability to design Halo Wars exclusively for the Xbox 360 was the key in perfecting RTS controls on the gamepad.
“We decided to design our game from the ground up just for the console,” he says, “that’s all we thought about. I really think that once you get to feel the controls you’ll see that that’s the revolutionary aspect. We’re really happy with that.”
360 owners will have the chance to get their hands on Halo Wars, and “feel the controls”, in early 2008.
To kick off 2021, we have a glorious return to one of the best franchises…
Last summer, we got our first official look at Hogwarts Legacy. The RPG set in…
Today, it was revealed that Ubisoft would be helming a brand-new Star Wars game. The…
Housemarque shared lots of new details about their upcoming PS5 game Returnal. Today, we learn…
Huge news concerning the future of Star Wars games just broke out. Newly revived Lucasfilm…
GTA 5 is probably the biggest game of all-time. It has sold over 135 million…