The Wii? It’s just two Gamecubes duct-taped together! HAWHAWHAW! I crack myself up. But in spite of Nintendo fans’ vehement cries to the contrary, the Wii hater’s battle-cry of choice teeters on the cusp of truth. In a fun little twist, a few key team members working on The Conduit, the game out to expose the Wii’s sizzling graphical potential, lent more credence to the machine’s cuboid qualities.
“Interestingly, many things we are doing on the Wii would technically have been possible on the GameCube,” said Software Development Director Dan “Alliteration” Kaufman (name enhancement added by me).
Yipes! But wait, that’s not all he said.
“However, we are able to render many more visual effect elements per scene on the Wii due to its higher CPU / GPU processing speeds and increased memory,” he continued.
“Maybe we could have gotten close, but we needed Wii’s own specific enhancements to pull off the stuff that we’re doing with our game,” Creative Director Matt Corso chimed in.
The team also commented on a few other aspects of their game — for instance, why is the main character sporting a swanky suit in some trailers, and a glowing, Samus-esque body armor in others?
“The agency that Mr. Ford works for has developed its own unique technology that goes far beyond standard military weapons and gear,” Rob Nicholls, Lead Game Designer, elaborated. “Our protagonist starts with some equipment given to him by his mysterious contact, ‘Mr. Adams’. Later in the game, Ford acquires the ‘badass blue suit’, which is actually a high-tech piece of battle armor. That explains the blue power suit that you see in the screenshots. The suit offers many combat enhancements to help get the job done right; greater jumps, better health regeneration, and damage resistance.”
Additionally, the High Voltage trio commented on the game’s framerate, which, sadly, will not run at 60fps. Instead, 30fps will have to suffice, and as we’ve seen in many an Xbox 360 and PS3 title, it should be just fine.
The Conduit is poised to be the Wii’s flagship shooter, and with High Voltage, it seems to be in good hands. Hopefully we’ll have even more to tell you about the game come E3.