Prior to Rage, id Software’s John Carmack and Matt Hooper had been working on another big budget game called Darkness, which has since been canned.
“We actually started working on another game and as the technical direction was made clear we decided to go in a different direction. As technology evolved it basically got about a year into it and effectively we said ‘we’re going to throw all that away and start a new project.’ — id CEO Todd Hollenshead to CVG
Darkness appeared to be a survival horror game which began with a plane crashing on an island, with “lots of bits that made you jump and lots and lots of darkness,” much like Doom III.
“We would have been keeping Doom 3’s faults,” Carmack told ShackNews, who agreed that complaints of the “contrived nature of monsters hiding in closets” and overly dark environments of Doom 3 were “completely valid.” — CVG
So, what do you think? Would more of the same have necessarily been a bad thing?