Some information on Resident Evil for the Wii have surfaced which suggests the game will consists of 4 “chapters”, RE1’s mansion, RE2’s RPD, RE3’s city areas and RE4’s village (plus surrounding areas). Each chapter has 2 characters to choose from. RE1 has Jill and Chris, RE2 has Leon and Claire, RE3 has Jill and Carlos and RE4 has Leon and Ada. Besides theses characters there will also be a variety of other unlockable characters, such as Wesker.
The gameplay of the title will be much like Resident Evil 4. Press the B trigger on the wiimote to go into over-the-shoulder view, aim with the pointer and press A to fire. The game will have QTEs, but rather than push buttons you have to make motions with the wiimote in order to get through them. Each character will also have melee attacks, just like Leon in RE4.
Just like in RE4: Mercenaries each character has a unique set of weapons. Each player can only carry 2 weapons at any one time. Chris gets a pistol and shotgun whilst Jill gets a pistol and grenade launcher.
You will be able to find several new weapons during each stage. For example, RE1 will have Richard’s shotgun, RE2 will have the Desert Eagle, RE4 will have the Chicago Typewriter. There will also be new weapons like Krauser’s anti-personnel robots.
Similar to Devil May Cry 3, after each chapter you can save your data and any new weapons picked up will be available for use in Arcade Mode. Arcade Mode is like a giant Mercenaries minigame, where you pick a character and stage and blast through it.
New content will be added. The primary goal of this game will be to link RE4 and Umbrella’s status in it more closely with the rest of the series.Ammo conservation will play a part in the gameplay, so it’s not just constant action like RE4.
A full trailer is expected to be shown at TGS later this month. Stay tuned.